ControlledUpdateOwner() 공개 메소드

public ControlledUpdateOwner ( PlayerController, controller ) : void
controller PlayerController,
리턴 void
예제 #1
0
    void Update()
    {
        if (possesedPawn)
        {
            possesedPawn.ControlledUpdateAll(this);
            if (possesedPawn.IsOwner)
            {
                possesedPawn.ControlledUpdateOwner(this);
            }
            else
            {
                possesedPawn.ControlledUpdateNonOwner(this);
            }
        }

        if (!IsOwner)
        {
            return;
        }
    }