private void OnCollisionEnter2D(Collision2D collision) { if (GameObject.Find("Collectibles").GetComponent <Collectibles_ctl>().IsEtapComplete(passedEtap)) { PauseCtl.EtapPass(collision, passedEtap); gameObject.SetActive(false); } }
private void OnCollisionEnter2D(Collision2D collision) { if (GameObject.Find("Collectibles").GetComponent <Collectibles_ctl>().IsEtapComplete(passedEtap)) { PauseCtl.EtapPass(collision, passedEtap); gameObject.SetActive(false); } }