/// <summary> /// Sets the game to paused /// </summary> private void SetPause() { _isPaused = !_isPaused; if (_isPaused) { _cursorShouldBeOn = Cursor.visible; Cursor.visible = true; _audioMixer.SetFloat(_soundAudioEffectName, _soundCutOffFreqPause); _audioMixer.SetFloat(_musicAudioEffectName, _musicCutOffFreqPause); if (_pauseMenuBackdrop != null) { _pauseMenuBackdrop.SetActive(true); } Time.timeScale = 0; if (PauseState != null) { PauseState.Invoke(_isPaused); } } else if (!_isPaused) { Cursor.visible = _cursorShouldBeOn; _audioMixer.SetFloat(_soundAudioEffectName, NORMAL_CUTOFF_FREQ_PAUSE); _audioMixer.SetFloat(_musicAudioEffectName, NORMAL_CUTOFF_FREQ_PAUSE); if (_pauseMenuBackdrop != null) { _pauseMenuBackdrop.SetActive(false); } Time.timeScale = 1; if (PauseState != null) { PauseState.Invoke(_isPaused); } _parentingIsHard.transform.position = _parentingPos; } }