void Update() { if (Input.GetKeyDown(KeyCode.C)) { pauseMethod = PauseMethod.CharacterSwap; if (isPaused) { ResumeGame(); } else { PauseGame(); } } if (Input.GetKeyDown(KeyCode.Escape)) { pauseMethod = PauseMethod.GamePause; if (isPaused) { ResumeGame(); } else { PauseGame(); } } }
public static string ReadLine() { return(PauseMethod.Invoke()); }