void Start() { trailRenderer = GameObject.FindWithTag("TrailRenderer").GetComponent <TrailRenderer>(); //trailRenderer.sortingLayerName = "Player"; //parallax = GameObject.FindWithTag("Parallax").GetComponent<FreeParallax>(); //particleSystem.GetComponent<ParticleSystem>().enableEmission = false; controller = GetComponent <Controller2D> (); plungerScript = GameObject.FindWithTag("Platform").GetComponent <PlungerScript>(); cameraFollowScript = GameObject.FindWithTag("MainCamera").GetComponent <CameraFollowSimple>(); pauseMenuScript = GameObject.FindWithTag("MainCamera").GetComponent <PauseMenuScript>(); dieMenu = GameObject.FindWithTag("Die Menu Canvas"); previousButton = GameObject.FindWithTag("Previous Button").GetComponent <Button>(); nextButton = GameObject.FindWithTag("Next Button").GetComponent <Button>(); previousButtonImage = GameObject.FindWithTag("Previous Button Image").GetComponent <Image>(); nextButtonImage = GameObject.FindWithTag("Next Button Image").GetComponent <Image>(); gravity = -(2 * jumpHeight) / Mathf.Pow(timeToJumpApex, 2); jumpVelocity = Mathf.Abs(gravity) * timeToJumpApex; currentScene = SceneManager.GetActiveScene(); boxCollider = GetComponent <BoxCollider2D>(); CoinDisplay = GameObject.FindWithTag("Coin Counter").GetComponent <Text>(); if (currentScene.name == "Dense Level" || currentScene.name == "Dense Level Hard") { CoinDisplay.text = "" + coinCounter.ToString("f0") + "/30"; } else { CoinDisplay.text = "" + coinCounter.ToString("f0") + "/23"; } }
/// <summary> /// Start this instance. /// </summary> void Start() { this.mainCamera.gameObject.SetActive(false); this.fileString = Application.persistentDataPath + "/sleepwalkerInfo.data"; this.newGame = MenuScript.newGame; //get the boolean value from menu wether start new game or load old one. Debug.Log("Is game new game?" + this.newGame); this.sleepwalker = GameObject.Find("Sleepwalker").GetComponent <SleepwalkerBehavior> (); this.homeTransform = GameObject.Find("Home").GetComponent <Transform> (); this.prefabloader = new Prefabloader(); if (!this.newGame) { this.Load(); } this.pauseScript = GameObject.Find("PauseMenuCanvas").GetComponent <PauseMenuScript> (); this.up = GameObject.Find("UpButton").GetComponent <ButtonScript> (); this.left = GameObject.Find("LeftButton").GetComponent <ButtonScript> (); this.right = GameObject.Find("RightButton").GetComponent <ButtonScript> (); this.down = GameObject.Find("DownButton").GetComponent <ButtonScript> (); this.pauseButton = GameObject.Find("PauseButton").GetComponent <Button> (); this.pauseButton.onClick.AddListener(() => pause()); this.scoreText = GameObject.Find("ScoreText").GetComponent <Text> (); this.healthText = GameObject.Find("HealthText").GetComponent <Text> (); this.levelText = GameObject.Find("LevelText").GetComponent <Text> (); this.movement = 0.2f; this.gamePaused = false; this.updatePlayerInfo(); this.newLevel(this.currentLevel); }
// Use this for initialization void Start() { pms = canvas.GetComponent <PauseMenuScript> (); leftMax = 300f; rightMax = 270f; // at the start of the game spawn all the characters in the leftBank at their respective position Transform leftRiverBank = charPosition.GetChild(0); // now spawn missionary for first 3 children of leftRiverBank and next 3 children with cannibal // spawn missionary for (int i = 0; i < 3; i++) { Instantiate(charTransform [0], leftRiverBank.GetChild(i).position, Quaternion.identity, leftRiverBank.GetChild(i)); } // sqawn cannibal for (int i = 3; i < 6; i++) { Instantiate(charTransform [1], leftRiverBank.GetChild(i).position, Quaternion.identity, leftRiverBank.GetChild(i)); } boat = charPosition.GetChild(1); boatScript = boat.GetComponent <BoatController> (); }
void Awake() { isMultiplayer = Scenes.getParam("multiplayer") == "true"; buildingSystemScript = BuildingSystem.instance; inventoryScript = Inventory.instance; pauseMenuScript = PauseMenuScript.instance; chatClientScript = ChatClient.instance; }
void Start() { instance = this; this.enabled = false; // The game can enable this script when the game is paused GameObject player = GameObject.FindWithTag("Player"); characterScript = player.GetComponent<CharacterScript>(); optionsScript = transform.parent.GetComponentInChildren<OptionsScript>(); }
private void initScreens() { CharacterScreen = this.gameObject; InfoScreen = GameObject.FindGameObjectWithTag("PauseMenu"); EquipmentScreen = GameObject.FindGameObjectWithTag("EquipPanel"); equipmentScreenController = EquipmentScreen.GetComponent <EquipmentControllerScript>(); pauseScreenController = InfoScreen.GetComponent <PauseMenuScript>(); }
private void Start() { _pauseMenuScript = GameManager.CameraObject.GetComponentInChildren <PauseMenuScript>(); if (_pauseMenuScript != null) { _pauseMenuScript.PauseState += Paused; } }
public void StopShowcase() { showcase = false; simulationStarted = false; //Specimen = null; PauseMenuScript pauseScript = GameObject.Find("Menu Canvas").GetComponent <PauseMenuScript>(); pauseScript.RestartSimulation(); }
private void Awake() { PMS = FindObjectOfType <PauseMenuScript>(); PMS.PauseState += InputBlock; _waitBetweenFlare = new Timer(_minTimeBetweenFlares, _minTimeBetweenFlares); thisRigidbody = GetComponent <Rigidbody2D>(); _currentFlareCount = _maxAmountFlares; _floorMask = LayerMask.GetMask(Layers.CLICKABLE); }
void Update() { if (Input.GetKey(KeyCode.Escape) || Input.GetKeyDown(KeyCode.P)) { //pause the game Time.timeScale = 0.0f; //show the pause menu PauseMenuScript pauseScript = gameObject.GetComponent <PauseMenuScript>(); pauseScript.enabled = true; //disable the cursor Cursor.visible = false; } }
private void playFrogSound() { Debug.Log("Before ifs the frogSoundOn is : " + frogSoundOn); if (PauseMenuScript.checkIfGamePaused() && frogSoundOn) { frogSound.Pause(); frogSoundOn = false; Debug.Log("To pause: " + frogSoundOn); } else if (!PauseMenuScript.checkIfGamePaused() && !frogSoundOn) { frogSound.Play(); frogSoundOn = true; Debug.Log("To play"); } }
void Start() { _positionHandler = GetComponent <PositionHandlerScript>(); _controllers = _positionHandler.Controllers; _playerPositions = _positionHandler.PlayerPositions; _defaultPositions = _positionHandler.DefaultPositions; _carRigidbody = GetComponent <Rigidbody>(); _respawnScript = GetComponent <RespawnScript>(); _countDownScript = Countdown.GetComponent <CountDown>(); _maxSpeed = _maxSpeedDefault; _canvas = GameObject.Find("Canvas").transform; _pauseMenu = _canvas.GetComponent <PauseMenuScript>(); }
private void Awake() { _lineRenderer = GetComponent <LineRenderer>(); //_soundIndicatorCapture = GetComponentInChildren<Camera>(); _playerGUIScript = FindObjectOfType <PlayerGUIScript>(); _playerGUIScript.NoiseAmmountChange += OnNoiseChange; _pauseMenuScript = FindObjectOfType <PauseMenuScript>(); _pauseMenuScript.PauseState += OnPause; _lineRenderer.positionCount = _numberOfLineSegments; _oldLineCount = _numberOfLineSegments; _lineWidth = _lineRenderer.widthMultiplier; _lineRenderer.widthMultiplier = 0; GenerateLineData(); _lineUpdate = LineRender(); //_colourUpdateFraction = Mathf.InverseLerp(0, MAX_GRADIENT_INDEX, 1); }
void Start() { C = GameObject.FindGameObjectWithTag("Bird").GetComponent <Character>(); PM = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <PauseMenuScript>(); SS = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <SoundScript>(); AD = GameObject.FindGameObjectWithTag("Admob").GetComponent <AdManager>(); GameOver.SetActive(false); Time.timeScale = 1; PM.PlayButton.SetActive(true); LastScore = PlayerPrefs.GetInt("LastScore"); HighScore = PlayerPrefs.GetInt("HighScore"); GameMusic.Play(); if (PlayerPrefs.GetString("Sound") == "false") { GameMusic.Stop(); } }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { DestroyObject(gameObject); } DontDestroyOnLoad(this); children = new GameObject[transform.childCount]; for (int i = 0; i < transform.childCount; i++) { children[i] = transform.GetChild(i).gameObject; children[i].SetActive(false); } }
public void ReadyToGoAuto() { if (auto_btn_clicked == false) { auto_btn_clicked = true; Transform leftBank = gameControllerScript.charPosition.GetChild(0); for (int i = 0; i < 6; i++) { if (leftBank.GetChild(i).childCount == 0) { auto_play_enabled = false; auto_btn_clicked = false; PauseMenuScript ps = canvas.GetComponent <PauseMenuScript> (); ps.ShowAutoPlayMenu(); return; } } AutoSolve(); } }
private void Start() { currentScene = SceneManager.GetActiveScene().name; healthController = healthControllerContainer.GetComponent <HealthController>(); moneySystem = moneySystemContainer.GetComponent <MoneySystem>(); questManager = questContainer.GetComponent <QuestManager>(); menu = menuContainer.GetComponent <PauseMenuScript>(); blacksmith = blacksmithContainer.GetComponent <BlacksmithController>(); if (SaveWorker.SaveExists() && PlayerPrefs.GetString("newGame") == "false") { Load(); } if (currentScene == "FirstScene") { PlayerPrefs.SetString("newGame", "false"); } Save(); }
private void Start() { _fadeHandler = FindObjectOfType <FadeHandler>(); if (_fadeHandler == null) { Debug.LogWarning("The GameManager could not find any object that has a FadeHandler"); } else { _fadeHandler.FadeEnded += BeginningFadeDone; _fadeHandler.StartFadeIn(); if (FadeEvent != null) { FadeEvent(true); } } _mainMusicParent = FindObjectOfType <MainMusicParent>(); if (_mainMusicParent == null) { Debug.LogWarning("The GameManager could not find any object that has a MainMusicParent"); } if (_mainMusicParent == null) { Debug.LogWarning("The GameManager did not have any GameOverStingerHandler"); } else { _gameOverStinger = _mainMusicParent.gameObject.GetComponentInChildren <GameOverStingerHandler>(); } if (_camera != null) { _pauseMenuScript = _camera.GetComponentInChildren <PauseMenuScript>(); } }
// Start is called before the first frame update void Start() { savePath = Application.dataPath + "/savedata.json"; rb2d = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); isColliding = false; plowedGround = Resources.Load <GameObject>("Prefabs/PlowedGround_Dry"); moneyScript = GameObject.Find("MoneyAmount").GetComponent <MoneyScript>(); equippedItemScript = GameObject.Find("ItemBackground").GetComponent <EquippedItemScript>(); pauseMenuScript = GameObject.Find("GameUI").GetComponent <PauseMenuScript>(); currentlyEquipped = "none"; money = 100; equippedItemScript.EmptyEquippedItem(); LoadData(); Debug.Log("Game Loaded"); moneyScript.UpdateMoneyText(money); }
void Start() { aftercountdown = 1.2f; firstGUI = true; guin = GetComponent<GUINavigation>(); pms = GetComponent<PauseMenuScript>(); }
private void InitPauseMenu() { //If current scene is in MainLevel_PabloCamacho if (SceneManager.GetActiveScene().name == "MainLevel_PabloCamacho") { //get array of root game objects in Scene MainLevel_PabloCamacho GameObject[] rootGameObjectsOfMainLevelScene = SceneManager.GetSceneByName("MainLevel_PabloCamacho").GetRootGameObjects(); //Go through all elements in root game objects array for (int i = 0; i < rootGameObjectsOfMainLevelScene.Length; i++) { //Debug.Log(i + " game object in Main Level is " + rootGameObjectsOfMainLevelScene[i]); //if root game object has tag PauseMenuCanvas if (rootGameObjectsOfMainLevelScene[i].tag == "PauseMenuCanvas") { //assign pauseMenuCanvas to canvas component of this root game object pauseMenuCanvas = rootGameObjectsOfMainLevelScene[i].GetComponent <Canvas>(); //assign reference to this pause game script to PauseMenuScript PauseMenuScript thisPauseMenuScript = pauseMenuCanvas.GetComponentInChildren <PauseMenuScript>(); thisPauseMenuScript.pauseGameScriptRef = transform.root.GetComponentInChildren <PauseGame>(); //assign reference to pause menu script pauseMenuScriptRef = thisPauseMenuScript; if (pauseMenuCanvas != null) { break; } //stop loop } } } //else if current scene is in MainLevel else if (SceneManager.GetActiveScene().name == "MainLevel") { //get array of root game objects in Scene MainLevel GameObject[] rootGameObjectsOfMainLevelScene = SceneManager.GetSceneByName("MainLevel").GetRootGameObjects(); //Go through all elements in root game objects array for (int i = 0; i < rootGameObjectsOfMainLevelScene.Length; i++) { //Debug.Log(i + " game object in Main Level is " + rootGameObjectsOfMainLevelScene[i]); //if root game object has tag PauseMenuCanvas if (rootGameObjectsOfMainLevelScene[i].tag == "PauseMenuCanvas") { //assign pauseMenuCanvas to canvas component of this root game object pauseMenuCanvas = rootGameObjectsOfMainLevelScene[i].GetComponent <Canvas>(); //assign reference to this pause game script to PauseMenuScript PauseMenuScript thisPauseMenuScript = pauseMenuCanvas.GetComponentInChildren <PauseMenuScript>(); thisPauseMenuScript.pauseGameScriptRef = transform.root.GetComponentInChildren <PauseGame>(); //assign reference to pause menu script pauseMenuScriptRef = thisPauseMenuScript; if (pauseMenuCanvas != null) { break; } //stop loop } } } }
// Use this for initialization void Start() { this.enabled = false; pauseMenu = transform.parent.GetComponentInChildren<PauseMenuScript>(); }
void Start() { PauseScript = gameObject.GetComponent <PauseMenuScript>(); }
// Use this for initialization void Start() { musicPlayer = music.GetComponent <MusicPlayerScript> (); UI = UIContainer.GetComponent <PauseMenuScript>(); }
void Start() { loadInfo = LoadInfo.Instance; pauseScript = loadInfo.pauseController; invScript = InventoryScript.Instance; }
public void FindGameObjects() { vendingMachine = FindObjectOfType<VendingMachine>(); pauseMenu = GameObject.Find("PauseMenuManager").GetComponent<PauseMenuScript>(); coverSpots = FindObjectsOfType<CoverSpotScript>(); weaponManager = FindObjectOfType<WeaponManager>(); }
private void initScreens() { CharacterScreen = this.gameObject; InfoScreen = GameObject.FindGameObjectWithTag("PauseMenu"); EquipmentScreen = GameObject.FindGameObjectWithTag("EquipPanel"); equipmentScreenController = EquipmentScreen.GetComponent<EquipmentControllerScript>(); pauseScreenController = InfoScreen.GetComponent<PauseMenuScript>(); }
void Start() { networkManager = GetComponent<NetworkManagerScript>(); mainMenu = GetComponent<MainMenuScript>(); pause = GetComponent<PauseMenuScript>(); scoreMenu = GetComponent<ScoreMenuScript>(); chatRoom = GetComponent<ChatRoomScript>(); chatBoxColor = new Color(1,1,1,GameSettings.chatBoxOpacity); chatRect = new Rect(0, 100, 300, 400); }
void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { if (pauseMenuActive) { ClosePauseMenu(); } else { OpenPauseMenu(); } if (pauseMenuScript == null) { pauseMenuScript = PauseMenuScript.instance; if (pauseMenuScript == null) { Debug.LogWarning("couldn't get pauseMenuScript instance!"); } } pauseMenuScript.TogglePauseMenu(); } if (pauseMenuActive) { return; } if (Input.GetKeyDown(KeyCode.Delete)) { if (chatMenuActive) { CloseChatMenu(); } else { OpenChatMenu(); } if (chatClientScript == null) { chatClientScript = ChatClient.instance; if (chatClientScript == null) { Debug.LogWarning("couldn't get chatClientScript instance!"); } } chatClientScript.ToggleChatMenu(); return; } if (oSD.activeSelf) { if (Input.GetKeyDown("t")) { if (buildingSystemScript == null) { buildingSystemScript = BuildingSystem.instance; if (buildingSystemScript == null) { Debug.LogWarning("couldn't get buildingSystemScript instance!"); } } buildingSystemScript.ToggleEditMode(); return; } if (Input.GetKeyDown(KeyCode.Tab)) { if (inventoryScript == null) { inventoryScript = Inventory.instance; if (inventoryScript == null) { Debug.LogWarning("couldn't get inventory instance!"); } } inventoryScript.ToggleInventory(); return; } } }
public void Unlock() { PauseMenuScript pauseController = LoadInfo.Instance.pauseController; CharacterScript charScript = pauseController.selectedCharacter.GetComponent <CharacterScript>(); Trait trait = null; for (int n = 0; n < traits.Count; n++) { if (!charScript.unlockedTraits.Contains(traits[n])) { trait = traits[n]; Debug.Log("Chose trait!"); break; } else { Debug.Log("Not choosing " + traits[n].name); } } if (trait == null) { Debug.LogError("Can't unlock"); return; } if (charScript.unlockPoints >= trait.unlockPoints) { charScript.unlockedTraits.Add(trait); charScript.unlockPoints -= trait.unlockPoints; Debug.Log("Unlocking " + trait.name); if (trait.statNum != 0) { switch (trait.stat) { case Trait.Stat.Health: charScript.baseMaxHealth += trait.statNum; break; case Trait.Stat.Magic: charScript.baseMaxMagic += trait.statNum; break; case Trait.Stat.Strength: charScript.baseStrength += trait.statNum; break; case Trait.Stat.intelligence: charScript.baseIntelligence += trait.statNum; break; case Trait.Stat.Resistance: charScript.baseResistance += trait.statNum; break; case Trait.Stat.Spirit: charScript.baseSpirit += trait.statNum; break; case Trait.Stat.Persistance: charScript.basePersistance += trait.statNum; break; case Trait.Stat.Immunity: charScript.baseImmunity += trait.statNum; break; case Trait.Stat.Speed: charScript.baseSpeed += trait.statNum; break; case Trait.Stat.Luck: charScript.baseImmunity += trait.statNum; break; } } } else { Debug.LogError("Not enough points to unlock!"); } }
void Start() { _canvas = GameObject.Find("Canvas").transform; _pauseMenu = _canvas.GetComponent <PauseMenuScript>(); }
// Start is called before the first frame update void Start() { instance = this; Resume(); }
void Start() { networkManager = GetComponent<NetworkManagerScript>(); mainMenu = GetComponent<MainMenuScript>(); hud = GetComponent<HUDScript>(); pause = GetComponent<PauseMenuScript>(); }
void Awake() { _instance = this; }
void Awake() { Instance = this; }