// Update is called once per frame void Update() { if (!PauseManager.isGamePaused) { PauseManager.Pause(); } }
// Start is called before the first frame update void Start() { SceneFlag = false; GameFrag = false; GameOverFlag = false; StageNameInstance = instance.GetComponent <SceneName>(); PauseManager = GameObject.Find("PauseManager").GetComponent <PauseManager>(); WhiteFadeTrg = false; Result = GameObject.Find("ResultManager").GetComponent <ResultComponent>(); BGMManager.Instance.Play(TitleAndSelectBGM); //フェード初期処理 if (Fadeobj_In != null && Fadeobj_Out != null) { //Fadeobj.GetComponent<Canvas>().enabled = false; Fadeobj_Out.GetComponent <Canvas>().enabled = false; FadeAni_In = Fadeobj_In.GetComponent <FadeAnim>(); //FadeAni_Out = Fadeobj_Out.GetComponent<FadeAnim>(); FadeAni_Out = Fadeobj_Out.GetComponent <BubbleFadeOpe>(); } else { Debug.Log("Error"); } }
public static void DestroyMe(GameObject _gameObject) { inst.MyProc.Reset(); inst = null; Debug.Log("Destroy:PauseManager"); Destroy(_gameObject); }
private void Start() { SceneManager.sceneLoaded += OnLevelFinishedLoading; pm = GameObject.Find("PauseCanvas").GetComponent <PauseManager>(); ScoreCanvas.SetActive(false); RestartCanvas.SetActive(false); }
private void Awake() { if (instance == null) { instance = this; } }
private void Die() { /* Debug.LogError("DeathNotImplemented"); * SceneManager.LoadScene(SceneManager.GetActiveScene().name); */ PauseManager.Pause(); WinLoseMenu.main.TriggerDeath(); }
// Use this for initialization private void Start() { print("start"); buttonnowtime = 0.0f; startfont = GameObject.Find("StartFont").GetComponent <StartFont>(); menumanager = GameObject.Find("MenuManager").GetComponent <MenuManager>(); menuTransform = GameObject.Find("menuscreen").transform; pause = GameObject.Find("PauseManager").GetComponent <PauseManager>(); fd_out = GameObject.Find("Panel").GetComponent <FadeImage>(); timestop = GameObject.Find("StageManager").transform.Find("ViewTimeMain").gameObject; stageMG = GameObject.Find("StageManager").GetComponent <StageManager>(); //値をunityの実変数からもらう menuPosition = menuTransform.position; //色を変更するゲームオブジェクトを入手 buttoncolor = GameObject.Find("menu_button_game"); //今の色コンソールに出力 Debug.Log(buttoncolor.GetComponent <Renderer>().material.color); this.audioClip = new CustomAudioClip[(int)AudioList.AUDIO_MAX]; this.audioClip[(int)AudioList.AUDIO_BUTTON].Clip = Resources.Load("Audio/SE/Button_Yes", typeof(AudioClip)) as AudioClip; this.audioClip[(int)AudioList.AUDIO_BUTTON].Vol = 1.0f; this.sourceAudio = this.gameObject.AddComponent <SourceAudio>(); this.sourceAudio.m_Audio = this.audioClip; }
//public bool detected = false; private void Awake() { GM = GetComponent <GameManager>(); checkpointsManager = GetComponent <CheckpointsManager>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); inputs = GameObject.FindGameObjectWithTag("Managers").GetComponent <ImputManager>(); camera = GameObject.FindGameObjectWithTag("TPCamera").GetComponent <CamaraAdjustment>(); playerAnims = player.GetComponentInChildren <PlayerAnimations>(); HUD = GetComponent <HudManager>(); weapon = player.GetComponentInChildren <WeaponManager>(); inv = GameObject.FindGameObjectWithTag("Inventory").GetComponentInChildren <Inventory>(); Items = player.GetComponentInChildren <Items>(); sound = GetComponent <SoundManager>(); peace = player.GetComponentInChildren <HealthPeace>(); CC = player.GetComponent <CloseCombat>(); //Hit = playerAnims.GetComponentInChildren<HitArea>(); itemDetector = Items.GetComponent <ItemDetector>(); throwImpact = player.GetComponentInChildren <ThrowImpact>(); stealth = player.GetComponent <StealthSystem>(); pauseMn = gameObject.GetComponent <PauseManager>(); IWM = player.GetComponentInChildren <ImprovedWeaponManager>(); Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; }
void ChangeText() { if (index < textToShow.Count - 1) { index++; text.text = textToShow[index]; } else { text.text = ""; if (end) { PauseManager p = Object.FindObjectOfType <PauseManager>(); p.enabled = false; Initiate.Fade("EndScene", Color.black, 1.0f); } if (finish) { InventoryManager inventory = Object.FindObjectOfType <InventoryManager>(); inventory.OnEnd(); Initiate.Fade("StartScene", Color.black, 1.0f); } } call = true; }
private void Awake() { if (_pauseManager == null) { _pauseManager = FindObjectOfType <PauseManager>(); } }
void Start() { handbrake = false; rb = GetComponent <Rigidbody> (); pauseManager = GameObject.Find("GameManager").GetComponent <PauseManager> (); noticesManager = GameObject.Find("GameManager").GetComponent <NoticesManager> (); }
private void Awake() { prefabManager = GetComponent <PrefabManager>(); menuManager = GetComponent <MenuManager>(); sceneLoader = GetComponent <SceneLoader>(); charactersCommon = GetComponent <CharactersCommon>(); spawnCharacter = GetComponent <SpawnCharacter>(); pauseManager = GetComponent <PauseManager>(); levelMessageManager = GetComponent <LevelMessageManager>(); tutorialMessageManager = GetComponent <TutorialMessageManager>(); menuMessageManager = GetComponent <MenuMessageManager>(); threatManager = GetComponent <ThreatManager>(); timeEventManager = GetComponent <TimeEventManager>(); timeManager = GetComponent <TimeManager>(); cameraManager = GetComponent <CameraManager>(); notebookManager = GetComponent <NotebookManager>(); dialogBoxManager = GetComponent <DialogBoxManager>(); tutorialDialogBoxManager = GetComponent <TutorialDialogBoxManager>(); idCardManager = GetComponent <IdCardManager>(); gameDataManager = GetComponent <GameDataManager>(); threatChartManager = GetComponent <ThreatChartManager>(); logManager = GetComponent <LogManager>(); userActionManager = GetComponent <UserActionManager>(); if (SceneManager.GetActiveScene().buildIndex == StaticDb.menuSceneIndex || SceneManager.GetActiveScene().buildIndex == StaticDb.loginSceneIndex) { return; } regularPathfinder = GameObject.Find("PathFinderRegular").GetComponent <Pathfinding>(); strictedPathfinder = GameObject.Find("PathFinderRestricted").GetComponent <Pathfinding>(); }
/// <summary> /// Opens the menu panel. /// </summary> public void openMenuPanel() { menuPanel.SetActive(true); menuOpen = true; menuButton.SetActive(false); PauseManager.Pause(); }
public void TogglePause() { try { pm = GameObject.Find("UI").GetComponent <PauseManager>(); if (pm.IsHelpOpen()) { return; } isPaused = !isPaused; pm.SetPauseUI(isPaused); if (isPaused) { Time.timeScale = 0f; } else { Time.timeScale = 1f; } } catch { Debug.LogWarning("Couldn't find pause manager"); } }
private void Awake() { for (int i = 0; i < apearsPos.Length; i++) { apearsPos[i].parent.transform.gameObject.SetActive(true); } levelScene += 3; player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController2>(); plAttack = player.gameObject.GetComponent <PlayerAttack>(); inventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent <Inventory2>(); pauseManager = GameObject.FindGameObjectWithTag("PauseManager").GetComponent <PauseManager>(); //Carga la player Info LoadPlayer(); if (ScenesManager.scenesManager.comeFromDead) { inventory.actualMoney = inventory.actualMoney / 2; ScenesManager.scenesManager.comeFromDead = false; } //POSICIONA AL PLAYER PlayerPosition(); }
public void AddTime() //If not paused, adds time { if (PauseManager.Get().GetPause() == false && PauseManager.Get().GetHasLanded() == false && PauseManager.Get().GetHasCrushed() == false) { time = time + 1 * Time.deltaTime; } }
void Awake() { Continuebtn = GetComponent <Button>(); Continuebtn.onClick.AddListener(Continue); menu = GetComponentInParent <Canvas> (); p = GetComponentInParent <PauseManager> (); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.BackQuote)) { if (input.activeInHierarchy && output.activeInHierarchy) { PauseManager.UnPauseGame(); input.SetActive(false); output.SetActive(false); } else { PauseManager.PauseGame(); input.SetActive(true); output.SetActive(true); inField = input.GetComponent <InputField>(); inField.ActivateInputField(); } } if (delay >= 0) { delay = delay - Time.deltaTime; } else { if (deactivate) { output.SetActive(false); deactivate = false; } } }
void Awake() { isInvincible = true; canShoot = true; scoreManager = FindObjectOfType <ScoreManager> (); formationController = FindObjectOfType <FormationController> (); enemyHealthManager = GetComponent <EnemyHealthManager> (); if (scoreManager.score <= 50) { difficulty = (scoreManager.score / 10); } else { difficulty = 5; } enemySpeed = formationController.formationSpeed + difficulty; if (difficulty < 3) { enemyHealthManager.enemyHealth = 1 + difficulty; } else { enemyHealthManager.enemyHealth = 3; } pauseManager = FindObjectOfType <PauseManager> (); shootCooldown = 0f; }
private void StartGameManager() { try { ResourcesLoaderManager = transform.GetComponentInChildren <ResourcesLoaderManager>(); ResourcesLoaderManager.Init(); EventsManager.Init(); StatesEvents = new StatesEvents(); StatesManager = new StatesManager(); StatesManager.ChangeCurrentState(new Begin()); StatesManager.ChangeCurrentState(new Run()); PlayerEvents = new PlayerEvents(); TimerManager = new TimerManager(); PauseManager = new PauseManager(); DefeatUIManager = new DefeatUIManager(); LevelsManager = new LevelsManager(); LeaderBoardManager = new LeaderBoardManager(); //test LeaderBoardManager.GetRequestAndInstantiateIntoCanvas(); } catch (Exception e) { Debug.LogException(e); } }
void Update() { LevelManager.Get().GetVVel(rig.velocity.y); LevelManager.Get().GetHVel(rig.velocity.x); LevelManager.Get().GetAltitude(this.transform.position.y); CameraZoom.Get().GetPlayerPos(this.transform.position); //Player movement and conditions when to move if (PauseManager.Get().GetPause() == true || PauseManager.Get().GetHasLanded() == true || PauseManager.Get().GetHasCrushed() == true || ScreenLevel.Get().GetOnLoadingScreen() == true) { rig.simulated = false; } else { rig.simulated = true; if (Input.GetKey(KeyCode.Space)) { rig.AddForce(transform.up * thrust * Time.deltaTime); if (Time.timeScale == 1) { LevelManager.Get().LoseFuel(); } } if (Input.GetKey(KeyCode.LeftArrow)) { transform.Rotate(Vector3.forward * rotationSpeed * Time.deltaTime); } if (Input.GetKey(KeyCode.RightArrow)) { transform.Rotate(Vector3.back * rotationSpeed * Time.deltaTime); } } }
public override void OnUserClick() { if (!PauseManager.IsPaused() && !CameraFade.InstanceExists() && CanDestroyOnClick) { Destroy(); } }
public void Lose() //Lose condition because of fuel { if (fuel <= 0) { PauseManager.Get().Crushed(); } }
private IEnumerator ActivateDeathPanel() { yield return(new WaitForSeconds(GameConstants.DEATH_TIME)); PauseManager.PauseGame(); deathPanel.SetActive(true); }
// Update is called once per frame void Update() { if (PauseManager.IsPaused()) { return; } if (DynamicGameManager.IsGameOver()) { return; } timeLeft -= Time.deltaTime; if (timeLeft < currentCD) { countdown.Invoke(); currentCD--; } if (timeLeft < 0) { timerOff.Invoke(); if (timeBar != null) { timeBar.Set(0f); } } else if (timeBar != null) { timeBar.Set(timeLeft / maxTime); } }
public void return_to_game() { CityManager.update_total_people(0); PauseManager.pause_game(false); GameObject.Find("GameManager").GetComponent <BoxCollider2D>().enabled = true; activate_default_handler(); }
//------------------------------------------------------------------------------------------ // Start //------------------------------------------------------------------------------------------ private void Start() { Data.time = 100; player = GameObject.Find(Player.NAME); playerController = player.GetComponent <PlayerController>(); if (Data.stage_number > 0) { var doors = doorWrapper.GetComponentsInChildren <DoorToStage>(); foreach (var door in doors) { if (door.GetStageNumber() == Data.stage_number) { player.transform.position = door.transform.position; GameObject.Find(Common.Camera.CONTROLLER).GetComponent <CameraController>().ResetCameraPos(player.transform.position); break; } } } GameObject go = GameObject.Find(PauseManager.NAME); if (!go) { Debug.Log("PauseManagerをシーンに追加してください"); } pauseManager = go.GetComponent <PauseManager>(); // シーン開始時にフェードインする FadeManager.FadeIn(0.01f); wipeCamera = GameObject.Find(Common.Camera.MAIN_CAMERA).GetComponent <WipeCamera>(); wipeCamera.StartFadeIn(player.transform.position, 1.0f); waitTime = 1.0f; }
private void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { PauseManager.GetInstance().SwitchPauseState(); } }
// always is called regardless of if script is enabled void Awake() { anim = GetComponent <Animator>(); playerRigidBody = GetComponent <Rigidbody> (); p = menu.GetComponent <PauseManager>(); }
// Use this for initialization void Start() { instance = this; rulePanel.SetActive(true); Pause(); //ShowMessagePanel("You have found <color=Yellow>Elephant</color>!"); }
// Use this for initialization void Start() { inst = this; camc = Cam.gameObject.GetComponent<CameraControls>(); DebugConsole.RegisterCommand("Pause", Pause); CanPause = true; //var x = gameObject.GetComponent<WindZone>(); }
void Start() { if(GameObject.Find("PauseMenu")) { PauseM = GameObject.Find("PauseMenu"); PM = PauseM.GetComponent<PauseManager>(); } }
// Use this for initialization void Start() { PauseM = GameObject.Find("PauseMenu"); PM = PauseM.GetComponent<PauseManager>(); CreditsM = GameObject.Find("HUD_Credits"); CM = CreditsM.GetComponent<CreditsManager>(); //Debug.Log("Spawned"); }
void Start() { wasP = false; PauseM = PauseManager.inst; PausedTime = 0f; LifeTime += Time.time; StartTime = Time.time; //Debug.Log("Start Time: " + StartTime); }
void Start() { if(Application.loadedLevelName == "Restore Point") tScreen = GameObject.Find ("Title Screen Canvas").GetComponent<TitleScreen> (); canvasObject = GameObject.Find ("Canvas"); inventoryItem = GetComponent<InventoryItem> (); player = GameObject.FindWithTag ("Player"); healthManager = GameObject.Find ("Health Manager").GetComponent<HealthManager> (); pauseManager = GameObject.Find ("Pause Manager").GetComponent<PauseManager> (); }
// Use this for initialization void Awake() { //TODO load player prefs weaponEquipPosition = GameObject.Find("WeaponPosition"); pauseManager = FindObjectOfType<PauseManager>(); InitWeapons(); InitUI(); EquipPistol(); StartCoroutine(UpdateUIGauge()); }
// Use this for initialization void Start() { m_skeletalDrawer = GetComponent<SkeletalHandController>(); try { m_leapController = new Controller(); } catch (Exception e) { Debug.Log(e); } m_pauseManager = GameObject.Find("PauseManager").GetComponent<PauseManager>(); }
void Start() { canvasObject = GameObject.Find ("Canvas"); canvasTransform = canvasObject.GetComponent<RectTransform> (); iconTransform = GetComponent<RectTransform> (); // reset canvas hierarchy so ScreenFade is always on top (masks UI/HUD on fade) sFader = GameObject.Find ("Screen Fade").GetComponent<ScreenFade> (); sFader.ResetParent (); pManager = GameObject.Find ("Pause Manager").GetComponent<PauseManager> (); }
void Awake() { pauseManager = FindObjectOfType<PauseManager>(); SetupGun(); SetupUI(); if (type != WeaponType.Rocketlauncher) { StartCoroutine(DissipateHeat()); _audioSource = GetComponent<AudioSource>(); } }
void Start() { // init joints for (int i = 0; i < m_joints.Length; ++i) { m_joints[i] = Instantiate(Resources.Load("Prefabs/JointSphere")) as GameObject; } // init langes for (int i = 0; i < m_langes.Length; ++i) { m_langes[i] = Instantiate(Resources.Load("Prefabs/Lange")) as GameObject; } // init finger tip m_fingerTip = Instantiate(Resources.Load("Prefabs/TipSphere")) as GameObject; // set trail color m_fingerTip.GetComponent<TrailRenderer>().material.color = m_trailColor; m_pauseManager = GameObject.Find("PauseManager").GetComponent<PauseManager>(); }
void InitialValues() { pmScript = GameObject.Find("PauseManager").GetComponent<PauseManager>(); }
void Awake() { instance = this; }
private void SetupInterfaces() { // create new HUD GameObject newUI = Instantiate(Resources.Load("RaceUI") as GameObject) as GameObject; RaceUI = newUI.GetComponent<HUDManager>(); RaceUI.r = RaceSettings.SHIPS[0]; RaceUI.accentColor = RaceSettings.SHIPS[0].settings.REF_HUDCOL; // create pause UI GameObject pauseUI = Instantiate(Resources.Load("PauseUI") as GameObject) as GameObject; PauseUI = pauseUI.GetComponent<PauseManager>(); pauseUI.SetActive(false); // create dead UI GameObject deadUI = Instantiate(Resources.Load("DeadUI") as GameObject) as GameObject; DeadUI = deadUI.GetComponent<PauseManager>(); deadUI.SetActive(false); // create finished UI GameObject finishedUI = Instantiate(Resources.Load("ResultsUI") as GameObject) as GameObject; FinishedUI = finishedUI.GetComponent<PauseManager>(); FinishedUI.r = RaceSettings.SHIPS[0]; finishedUI.SetActive(false); // create options UI GameObject optionsUI = Instantiate(Resources.Load("OptionsUI") as GameObject) as GameObject; optionsManager = optionsUI; optionsUI.SetActive(false); }
void OnEnable() { if (_instance == null) _instance = this; IsPaused = false; }
// Use this for initialization void Start() { zoomedOutPos = transform.position; zoomedOutRot = transform.rotation; lookAtTarget = true; distance = 1000; invHUD = GameObject.Find("HUD_Inventory").GetComponent<HUD_Inventory>(); healthHUD = GameObject.Find("HUD_Healthbar").GetComponent<HUD_Healthbar>(); hidePause = GameObject.Find("PauseButton").GetComponent<HideHUDElement>(); hideTime = GameObject.Find("Time Button").GetComponent<HideHUDElement>(); hideMap = GameObject.Find ("Map Button").GetComponent<HideHUDElement> (); pManager = GameObject.Find ("Pause Manager").GetComponent<PauseManager> (); hManager = GameObject.Find ("Health Manager").GetComponent<HealthManager> (); if(Application.loadedLevelName == "Restore Point"){ tScreen = GameObject.Find("Title Screen Canvas").GetComponent<TitleScreen>(); upArea = GameObject.Find("Upgrade Area Trigger").GetComponent<UpgradeArea>(); if(tScreen.showTitleScreen){ invHUD.hide(); healthHUD.hide(); hidePause.hide(); hideTime.hide(); hideMap.hide(); } } }
private void Start() { DamageCollider2D.enabled = true; EffectSprite.enabled = false; _PauseManager = _PauseManager ?? GameObject.FindObjectOfType<PauseManager>(); }
private void Awake() { ActionCooldown = 1.0f; ActionTime = 1.0f; _PauseManager = _PauseManager ?? GameObject.FindObjectOfType<PauseManager>(); }
private void _RemoveInstance() { _Instance = null; }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); string path = DirectoryManager.TEXTURES; foreach (string f in Directory.GetFiles(path)) { AssetManager.LoadAsset<Texture2D>(f.Replace(path, "").Replace(".png", ""), f.Replace(path, ""), Content); } AssetManager.LoadAsset<SpriteFont>("Console", "Console", Content); AssetManager.LoadAsset<SpriteFont>("default", "default", Content); AssetManager.LoadAsset<Effect>("CircleShader", "CircleEffect", Content); AssetManager.LoadAsset<Effect>("BS", "GoodButtonEffect", Content); PauseManager = new PauseManager(); console = new RatingTDS.Code.Entities.Console(); }
private void _SetInstance() { if (_Instance != null) { Debug.Log("cannot instantiate"); Destroy(this.gameObject); return; } _Instance = this; DontDestroyOnLoad(this); }
void Awake() { uiManager = FindObjectOfType<UIManager>(); worldUI = FindObjectOfType<WorldUIManager>(); pauseManager = GetComponentInChildren<PauseManager>(); avatar = GameObject.FindGameObjectWithTag(Tags.Avatar).GetComponent<AvatarBehaviour>(); }
// Use this for initialization void Start() { alert = GameObject.Find ("Alert System").GetComponent<AlertManager>(); eventSystem = GameObject.Find ("EventSystem").GetComponent<EventSystem> (); pHealth = GameObject.Find ("Health Manager").GetComponent<HealthManager>(); timeScale = GameObject.Find("Time Manager").GetComponent<TimeScaler>(); pManager = GameObject.Find ("Pause Manager").GetComponent<PauseManager> (); playerAnimator = GetComponent<Animator>(); bodyParts = GetComponent<PlayerBodyparts> ().bodyparts; agent = GetComponent<NavMeshAgent>(); customDeltaTime = Time.deltaTime; SetupMouseCursor(); foreach (GameObject part in bodyParts)part.GetComponent<Renderer>().material.color = Color.green; agent.SetDestination(transform.position); playerAnimator.updateMode = AnimatorUpdateMode.UnscaledTime; Invoke("ToggleCanMove", 0.1f); }
// Use this for initialization void Start() { GameOptions.LoadGameSettings(); GameSettings.CapFPS(GameSettings.GS_FRAMECAP); RaceSettings.trackData = trackData; trackData.FindSpawnTiles(); SetRaceSettings(); IndexSections(); SetRaceShips(); // HUD GameObject hudUI = Instantiate(Resources.Load("UI/HUD") as GameObject) as GameObject; ui = hudUI.GetComponent<RaceUI>(); //ui.ship = RaceSettings.ships[0]; // Menu de pausa //GameObject pauseUI = Instantiate(Resources.Load("UI/OPTIONS") as GameObject) as GameObject; //pause = pauseUI.GetComponent<PauseManager>(); //pauseUI.SetActive(false); // Resultados GameObject ResultsUI = Instantiate(Resources.Load("UI/Results") as GameObject) as GameObject; results = ResultsUI.GetComponent<PauseManager>(); ResultsUI.SetActive(false); SetManagers(); AddImageEffects(); }
// Use this for initialization void Start() { gameObject.tag = Tag; guiTexture.texture = G_N; ToolTip = GameObject.Find("HUD_ToolTip"); ToolTip.transform.position = new Vector3(-1, ToolTip.transform.position.y, ToolTip.transform.position.z); T_Name = GameObject.Find("ToolTip_Name"); T_Cost = GameObject.Find("ToolTip_Cost"); T_Armor = GameObject.Find("ToolTip_Armor"); T_Damage = GameObject.Find("ToolTip_Dmg"); PauseM = GameObject.Find("PauseMenu"); PM = PauseM.GetComponent<PauseManager>(); CreditsM = GameObject.Find("HUD_Credits"); CM = CreditsM.GetComponent<CreditsManager>(); switch (ID) { case 1: KID = KeyCode.Alpha1; break; case 2: KID = KeyCode.Alpha2; break; case 3: KID = KeyCode.Alpha3; break; case 4: KID = KeyCode.Alpha4; break; default: Debug.LogError("Default reached"); KID = KeyCode.Alpha1; break; } }