public void OnDeActivate_Null() { #region arrange var gameLogicHandler = Substitute.For <ILogicHandler>(); var gameEngineInterface = Substitute.For <IGameEngineInterface>(); var dataLayer = Substitute.For <IDataLayer>(); var pauseLogicProvider = new PauseLogicProvider(gameLogicHandler, gameEngineInterface, dataLayer); SetPrivateMember("_pnlPauseMenu", pauseLogicProvider, (IGameObject)null); #endregion #region act pauseLogicProvider.OnDeActivate(); #endregion #region assert Assert.IsTrue(true); //if we made it this far without throwing an exception, then we have passed the test. #endregion }
public void OnDeActivate_NotNull() { #region arrange var gameLogicHandler = Substitute.For <ILogicHandler>(); var gameEngineInterface = Substitute.For <IGameEngineInterface>(); var dataLayer = Substitute.For <IDataLayer>(); var pauseLogicProvider = new PauseLogicProvider(gameLogicHandler, gameEngineInterface, dataLayer); var pnlPauseMenu = Substitute.For <IGameObject>(); SetPrivateMember("_pnlPauseMenu", pauseLogicProvider, pnlPauseMenu); SetPrivateMember("_timeScaleBackup", pauseLogicProvider, 1); #endregion #region act pauseLogicProvider.OnDeActivate(); #endregion #region assert pnlPauseMenu.Received(1).SetActive(false); Assert.AreEqual(1, gameEngineInterface.TimeScale); #endregion }