// Use this for initialization void Start() { gameObject.transform.localScale = new Vector3(0.001f, 0.001f, 0.001f); pc = GameObject.FindGameObjectWithTag("Cha1").GetComponent <PauseCtrl>(); sb = GameObject.Find("SaveButton").GetComponent <SaveButton>(); sctu = GameObject.Find("CoinShooter").GetComponent <SootingCoinsToUI>(); }
// Use this for initialization void Start() { st = this.GetComponentInParent <StationData>(); pc = GameObject.FindGameObjectWithTag("Cha1").GetComponent <PauseCtrl>(); rig = gameObject.GetComponent <Rigidbody2D>(); this.transform.localScale = new Vector3(0.001f, 0.85f, 1); rig.gravityScale = 0; }
void Awake() { _pauseCtrl = GetComponent <PauseCtrl>(); foreach (var obj in gamePadOnlys) { obj.SetActive(false); } stageClearPanel.SetActive(false); gameOverPanel.SetActive(false); }
public static void PoseLoadPatch(PauseRegistrationList __instance) { var traverse = Traverse.Create(__instance); var listPath = traverse.Field("listPath").GetValue <List <string> >(); var select = traverse.Field("select").GetValue <int>(); foreach (var chara in Utils.GetSelectedCharacters().Where((chara) => chara != __instance.ociChar)) { PauseCtrl.Load(chara, listPath[select]); } }
// Use this for initialization void Start() { pc = GameObject.FindGameObjectWithTag("Cha1").GetComponent <PauseCtrl>(); up = true; maxHeight = 0.5f; minHeight = 0.5f; a = 0.03f; maxHeightPosition = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y + maxHeight, gameObject.transform.position.z); minHeightPosition = gameObject.transform.position; }
public override void Pose_Load(MsgObject message) { var characters = GetSelectedCharacters(); if (characters.Count > 0) { foreach (var chara in characters) { PauseCtrl.Load(chara, message.path); } } else { Console.WriteLine("Select character to pose"); } }
public override void PoseData_Load(string path, POINT pos) { try { var characters = GetSelectedCharacters(); if (characters.Count > 0) { foreach (var chara in characters) { PauseCtrl.Load(chara, path); } } } catch (Exception ex) { DragAndDrop.Logger.Log(LogLevel.Error, ex); } }
// Use this for initialization void Start() { L = false; R = false; PresKey = false; leftboost = 0.0f; rightboost = 0.0f; upboost = 0.0f; gravity = 4f * Rt; //0.07 rot = 0.0f; check = 0.0f; cd = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>(); cl = GameObject.FindGameObjectWithTag("legcol").GetComponent <ColforLand>(); cdp = GameObject.FindGameObjectWithTag("stationpoint").GetComponent <CalDistancePlayer>(); hl = GameObject.FindGameObjectWithTag("effect").GetComponent <Heallight>(); pc = GameObject.FindGameObjectWithTag("Cha1").GetComponent <PauseCtrl>(); pb = GameObject.Find("PauseButton").GetComponent <PauseButton>(); StartTime = Time.realtimeSinceStartup; }
private static bool PauseRegistrationList_InitList_Prefix(PauseRegistrationList __instance) { for (int i = 0; i < __instance.transformRoot.childCount; i++) { UnityEngine.Object.Destroy(__instance.transformRoot.GetChild(i).gameObject); } __instance.transformRoot.DetachChildren(); __instance.select = -1; __instance.buttonLoad.interactable = false; __instance.buttonDelete.interactable = false; List <string> files = new List <string>(); files.AddRange(Directory.GetFiles(UserData.Create(GetFolder()), "*.dat").ToList()); files.AddRange(Directory.GetFiles(UserData.Create(GetFolder()), "*.png")); if (ConfigOrderBy.Value == OrderBy.Filename) { files.Sort(); } __instance.listPath = files; __instance.dicNode.Clear(); for (int j = 0; j < __instance.listPath.Count; j++) { GameObject gameObject = UnityEngine.Object.Instantiate(__instance.prefabNode); gameObject.transform.SetParent(__instance.transformRoot, false); StudioNode component = gameObject.GetComponent <StudioNode>(); component.active = true; int no = j; component.addOnClick = delegate { __instance.OnClickSelect(no); }; component.text = PauseCtrl.LoadName(__instance.listPath[j]); __instance.dicNode.Add(j, component); } return(false); }
// Use this for initialization void Start() { cointrans = GameObject.FindGameObjectWithTag("coinuionlefttop").GetComponent <Transform>(); coinrender = GameObject.FindGameObjectWithTag("coinuionlefttop").GetComponent <Renderer>(); numberrender = GameObject.FindGameObjectWithTag("cointextuionlefttop").GetComponent <MeshRenderer>(); addsubnumberrender = GameObject.Find("AddOrSubCoinsText").GetComponent <MeshRenderer>(); gep = GameObject.FindGameObjectWithTag("station").GetComponent <GiveEnergy2Player>(); cdp = GameObject.FindGameObjectWithTag("stationpoint").GetComponent <CalDistancePlayer>(); cd = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>(); cm = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharMove>(); sb = GameObject.Find("SaveButton").GetComponent <SaveButton>(); asct = GameObject.Find("AddOrSubCoinsText").GetComponent <AddSubCoinsText>(); pc = GameObject.FindGameObjectWithTag("Cha1").GetComponent <PauseCtrl>(); cl = GameObject.Find("ColForStation").GetComponent <ColforLand>(); A = GameObject.FindGameObjectWithTag("legpoint"); ewb = GameObject.Find("ExitWButton").GetComponent <ExitWButton>(); v = this.transform.position; coinrender.material.color = new Vector4(coinrender.material.color.r, coinrender.material.color.g, coinrender.material.color.b, 0f); numberrender.material.color = new Vector4(numberrender.material.color.r, numberrender.material.color.g, numberrender.material.color.b, 0f); addsubnumberrender.material.color = new Vector4(addsubnumberrender.material.color.r, addsubnumberrender.material.color.g, addsubnumberrender.material.color.b, 0f); totalcoins = 0; }
private void Awake() { self = this; }
void Start() { AT = A.transform; pc = GameObject.FindGameObjectWithTag("Cha1").GetComponent <PauseCtrl>(); }
// Use this for initialization void Start() { pc = GameObject.FindGameObjectWithTag("Cha1").GetComponent <PauseCtrl>(); pb = GameObject.Find("PlayButton").GetComponent <PlayButton>(); ps = GameObject.Find("PauseScreen").GetComponent <PauseScreen>(); }