예제 #1
0
        public override PatternTable LoadBgPatternTable_ChrUsage(bool linear, int bankIndex)
        {
            var oBgPatterns = MMC3PatternOffsets.GetChrBank(bankIndex);

            PatternTable pt = new PatternTable(linear);

            try {
                pt.BeginWrite();
                pt.LoadTiles(Level.Rom.data, oBgPatterns, 0, 0x100);
                return(pt);
            } finally {
                pt.EndWrite();
            }
        }
예제 #2
0
        public override PatternTable LoadSpritePatternsTable(bool linear)
        {
            var oSpritePatterns = EnhancedPatternOffsets.GetSprBank(Level.Index);

            PatternTable pt = new PatternTable(linear);

            try {
                pt.BeginWrite();
                pt.LoadTiles(Level.Rom.data, oSpritePatterns, 0, 0x100);
                return(pt);
            } finally {
                pt.EndWrite();
            }
        }
예제 #3
0
        private PatternTable LoadBgPatternTable_ChrAnimation(bool linear, ChrAnimationTable anim)
        {
            //PatternTable pt = new PatternTable(linear);

            var frame = anim.Frames[0];


            var          bank0Offset = Level.Rom.Format.ChrRomOffset + Mmc3.ChrBankSize * frame.Bank0;
            var          bank1Offset = Level.Rom.Format.ChrRomOffset + Mmc3.ChrBankSize * frame.Bank1;
            var          bank2Offset = Level.Rom.Format.ChrRomOffset + Mmc3.ChrBankSize * frame.Bank2;
            var          bank3Offset = Level.Rom.Format.ChrRomOffset + Mmc3.ChrBankSize * frame.Bank3;
            PatternTable pt          = new PatternTable(linear);

            try {
                pt.BeginWrite();
                pt.LoadTiles(Level.Rom.data, bank0Offset, 0x00, 0x40);
                pt.LoadTiles(Level.Rom.data, bank1Offset, 0x40, 0x40);
                pt.LoadTiles(Level.Rom.data, bank2Offset, 0x80, 0x40);
                pt.LoadTiles(Level.Rom.data, bank3Offset, 0xC0, 0x40);
                return(pt);
            } finally {
                pt.EndWrite();
            }
        }