// Start is called before the first frame update protected virtual void Start() { attackRangeCollider = Util.GetChildWithName(gameObject, "AttackRange").gameObject.GetComponent <CircleCollider2D>(); Debug.Log(attackRangeCollider); ani = GetComponent <Animator>(); pm.SetAnimator(ani); gameManager = GameManager.Instance; em = EffectManager.Instance; characters = gameManager.GetChars(); currentTarget = GetClosest(); // 첫번째 공격타겟 fullHP = stat.hp; }