예제 #1
0
 // Start is called before the first frame update
 protected virtual void Start()
 {
     attackRangeCollider = Util.GetChildWithName(gameObject, "AttackRange").gameObject.GetComponent <CircleCollider2D>();
     Debug.Log(attackRangeCollider);
     ani = GetComponent <Animator>();
     pm.SetAnimator(ani);
     gameManager   = GameManager.Instance;
     em            = EffectManager.Instance;
     characters    = gameManager.GetChars();
     currentTarget = GetClosest(); // 첫번째 공격타겟
     fullHP        = stat.hp;
 }