예제 #1
0
 public virtual void RemoveSelf()
 {
     if (MyModel != null)
     {
         PathologicalGames.SpawnPool spawnPool = ActorManager.Instance.EffectSpawnPool;
         if (spawnPool.IsSpawned(MyModel.transform))
         {
             spawnPool.Despawn(MyModel.transform);
             MyModel = null;
         }
         else
         {
             Debug.LogError("检查一下为什么没有调用对象池");
         }
     }
 }
예제 #2
0
 private void _Despawn()
 {
     PathologicalGames.SpawnPool pool =
         PathologicalGames.PoolManager.Pools.ContainsKey(originSpawnPoolName)
                         ? PathologicalGames.PoolManager.Pools[originSpawnPoolName]
                         : null;
     if (pool != null && pool.IsSpawned(this.transform))
     {
         pool.Despawn(this.transform);
     }
     else
     {
         Debug.LogWarning("Object spawned outside of pool; unable to despawn, so destroying object instead.", this.gameObject);
         Destroy(this.gameObject);
     }
 }