private void CombineCells() { for (int y = 0; y < height; ++y) { for (float x = cellSize.x * 0.5f; x < width * cellSize.x;) { PathfindingNode test = CellAt(new Vector2(x, (y + 0.5f) * cellSize.y)); if (test == null) { x += cellSize.x; } else { test.CheckHorizontalCombine(this); x += test.Area.width; } } } for (int y = 0; y < height; ++y) { for (float x = cellSize.x * 0.5f; x < width * cellSize.x;) { PathfindingNode test = CellAt(new Vector2(x, (y + 0.5f) * cellSize.y)); if (test == null) { x += cellSize.x; } else { test.CheckVerticalCombine(this); x += test.Area.width; } } } }