/** Deserializes common info additively * Common info is what is shared between the editor serialization and the runtime serializer. * This is mostly everything except the graph inspectors which serialize some extra data in the editor */ public void DeserializeGraphsPartAdditive (Pathfinding.Serialization.AstarSerializer sr) { if (graphs == null) graphs = new NavGraph[0]; var gr = new List<NavGraph>(graphs); // Set an offset so that the deserializer will load // the graphs with the correct graph indexes sr.SetGraphIndexOffset(gr.Count); gr.AddRange(sr.DeserializeGraphs()); graphs = gr.ToArray(); //Assign correct graph indices. Issue #21 for (int i = 0; i < graphs.Length; i++) { if (graphs[i] == null) continue; graphs[i].GetNodes(node => { node.GraphIndex = (uint)i; return true; }); } sr.DeserializeExtraInfo(); sr.PostDeserialization(); for (int i = 0; i < graphs.Length; i++) { for (int j = i+1; j < graphs.Length; j++) { if (graphs[i] != null && graphs[j] != null && graphs[i].guid == graphs[j].guid) { Debug.LogWarning("Guid Conflict when importing graphs additively. Imported graph will get a new Guid.\nThis message is (relatively) harmless."); graphs[i].guid = Pathfinding.Util.Guid.NewGuid(); break; } } } }
/** Deserializes common info. * Common info is what is shared between the editor serialization and the runtime serializer. * This is mostly everything except the graph inspectors which serialize some extra data in the editor */ public void DeserializeGraphsPart(Pathfinding.Serialization.AstarSerializer sr) { ClearGraphs(); graphs = sr.DeserializeGraphs(); if (graphs != null) { for (int i = 0; i < graphs.Length; i++) { if (graphs[i] != null) { graphs[i].graphIndex = (uint)i; } } } userConnections = sr.DeserializeUserConnections(); //sr.DeserializeNodes(); sr.DeserializeExtraInfo(); //Assign correct graph indices. for (int i = 0; i < graphs.Length; i++) { if (graphs[i] == null) { continue; } graphs[i].GetNodes(delegate(GraphNode node) { node.GraphIndex = (uint)i; return(true); }); } sr.PostDeserialization(); }
/** Deserializes common info. * Common info is what is shared between the editor serialization and the runtime serializer. * This is mostly everything except the graph inspectors which serialize some extra data in the editor */ public void DeserializeGraphsPart(Pathfinding.Serialization.AstarSerializer sr) { graphs = sr.DeserializeGraphs(); userConnections = sr.DeserializeUserConnections(); sr.DeserializeNodes(); sr.DeserializeExtraInfo(); sr.PostDeserialization(); }
/// <summary>Helper function for deserializing graphs</summary> void DeserializeGraphsPartAdditive(Pathfinding.Serialization.AstarSerializer sr) { if (graphs == null) { graphs = new NavGraph[0]; } var gr = new List <NavGraph>(graphs); // Set an offset so that the deserializer will load // the graphs with the correct graph indexes sr.SetGraphIndexOffset(gr.Count); if (graphTypes == null) { FindGraphTypes(); } gr.AddRange(sr.DeserializeGraphs(graphTypes)); graphs = gr.ToArray(); sr.DeserializeEditorSettingsCompatibility(); sr.DeserializeExtraInfo(); //Assign correct graph indices. for (int i = 0; i < graphs.Length; i++) { if (graphs[i] == null) { continue; } graphs[i].GetNodes(node => node.GraphIndex = (uint)i); } for (int i = 0; i < graphs.Length; i++) { for (int j = i + 1; j < graphs.Length; j++) { if (graphs[i] != null && graphs[j] != null && graphs[i].guid == graphs[j].guid) { Debug.LogWarning( "Guid Conflict when importing graphs additively. Imported graph will get a new Guid.\nThis message is (relatively) harmless."); graphs[i].guid = Pathfinding.Util.Guid.NewGuid(); break; } } } sr.PostDeserialization(); active.hierarchicalGraph.RecalculateIfNecessary(); }
/** Deserializes common info. * Common info is what is shared between the editor serialization and the runtime serializer. * This is mostly everything except the graph inspectors which serialize some extra data in the editor */ public void DeserializeGraphsPart (Pathfinding.Serialization.AstarSerializer sr) { ClearGraphs(); graphs = sr.DeserializeGraphs(); sr.DeserializeExtraInfo(); //Assign correct graph indices. for (int i = 0; i < graphs.Length; i++) { if (graphs[i] == null) continue; graphs[i].GetNodes(node => { node.GraphIndex = (uint)i; return true; }); } sr.PostDeserialization(); }
/** Deserializes common info. * Common info is what is shared between the editor serialization and the runtime serializer. * This is mostly everything except the graph inspectors which serialize some extra data in the editor */ public void DeserializeGraphsPart(Pathfinding.Serialization.AstarSerializer sr) { ClearGraphs(); graphs = sr.DeserializeGraphs(); if (graphs != null) { for (int i = 0; i < graphs.Length; i++) { if (graphs[i] != null) { graphs[i].graphIndex = (uint)i; } } } userConnections = sr.DeserializeUserConnections(); //sr.DeserializeNodes(); sr.DeserializeExtraInfo(); sr.PostDeserialization(); }
/** Deserializes common info additively * Common info is what is shared between the editor serialization and the runtime serializer. * This is mostly everything except the graph inspectors which serialize some extra data in the editor */ public void DeserializeGraphsPartAdditive(Pathfinding.Serialization.AstarSerializer sr) { if (graphs == null) { graphs = new NavGraph[0]; } if (userConnections == null) { userConnections = new UserConnection[0]; } List <NavGraph> gr = new List <NavGraph>(graphs); gr.AddRange(sr.DeserializeGraphs()); graphs = gr.ToArray(); List <UserConnection> conns = new List <UserConnection>(userConnections); conns.AddRange(sr.DeserializeUserConnections()); userConnections = conns.ToArray(); sr.DeserializeNodes(); sr.DeserializeExtraInfo(); sr.PostDeserialization(); for (int i = 0; i < graphs.Length; i++) { for (int j = i + 1; j < graphs.Length; j++) { if (graphs[i].guid == graphs[j].guid) { Debug.LogWarning("Guid Conflict when importing graphs additively. Imported graph will get a new Guid.\nThis message is (relatively) harmless."); graphs[i].guid = Pathfinding.Util.Guid.NewGuid(); break; } } } }
/** Deserializes common info additively * Common info is what is shared between the editor serialization and the runtime serializer. * This is mostly everything except the graph inspectors which serialize some extra data in the editor */ public void DeserializeGraphsPartAdditive(Pathfinding.Serialization.AstarSerializer sr) { if (graphs == null) { graphs = new NavGraph[0]; } if (userConnections == null) { userConnections = new UserConnection[0]; } List <NavGraph> gr = new List <NavGraph>(graphs); gr.AddRange(sr.DeserializeGraphs()); graphs = gr.ToArray(); if (graphs != null) { for (int i = 0; i < graphs.Length; i++) { if (graphs[i] != null) { graphs[i].graphIndex = (uint)i; } } } List <UserConnection> conns = new List <UserConnection>(userConnections); conns.AddRange(sr.DeserializeUserConnections()); userConnections = conns.ToArray(); sr.DeserializeNodes(); //Assign correct graph indices. Issue #21 for (int i = 0; i < graphs.Length; i++) { if (graphs[i] == null) { continue; } graphs[i].GetNodes(delegate(GraphNode node) { //GraphNode[] nodes = graphs[i].nodes; node.GraphIndex = (uint)i; return(true); }); } sr.DeserializeExtraInfo(); sr.PostDeserialization(); for (int i = 0; i < graphs.Length; i++) { for (int j = i + 1; j < graphs.Length; j++) { if (graphs[i] != null && graphs[j] != null && graphs[i].guid == graphs[j].guid) { Debug.LogWarning("Guid Conflict when importing graphs additively. Imported graph will get a new Guid.\nThis message is (relatively) harmless."); graphs[i].guid = Pathfinding.Util.Guid.NewGuid(); break; } } } }