static int _s_set__AreaColors(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AstarColor gen_to_be_invoked = (Pathfinding.AstarColor)translator.FastGetCSObj(L, 1); gen_to_be_invoked._AreaColors = (UnityEngine.Color[])translator.GetObject(L, 2, typeof(UnityEngine.Color[])); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get__AreaColors(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AstarColor gen_to_be_invoked = (Pathfinding.AstarColor)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked._AreaColors); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set__MeshEdgeColor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AstarColor gen_to_be_invoked = (Pathfinding.AstarColor)translator.FastGetCSObj(L, 1); UnityEngine.Color gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked._MeshEdgeColor = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { Pathfinding.AstarColor gen_ret = new Pathfinding.AstarColor(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Pathfinding.AstarColor constructor!")); }
static int _m_OnEnable(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AstarColor gen_to_be_invoked = (Pathfinding.AstarColor)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.OnEnable( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }