static int _m_MovementUpdate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AILerp gen_to_be_invoked = (Pathfinding.AILerp)translator.FastGetCSObj(L, 1); { float _deltaTime = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _nextPosition; UnityEngine.Quaternion _nextRotation; gen_to_be_invoked.MovementUpdate( _deltaTime, out _nextPosition, out _nextRotation); translator.PushUnityEngineVector3(L, _nextPosition); translator.PushUnityEngineQuaternion(L, _nextRotation); return(2); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_FinalizeMovement(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AILerp gen_to_be_invoked = (Pathfinding.AILerp)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _nextPosition; translator.Get(L, 2, out _nextPosition); UnityEngine.Quaternion _nextRotation; translator.Get(L, 3, out _nextRotation); gen_to_be_invoked.FinalizeMovement( _nextPosition, _nextRotation); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _s_set_updateRotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AILerp gen_to_be_invoked = (Pathfinding.AILerp)translator.FastGetCSObj(L, 1); gen_to_be_invoked.updateRotation = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_switchPathInterpolationSpeed(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AILerp gen_to_be_invoked = (Pathfinding.AILerp)translator.FastGetCSObj(L, 1); gen_to_be_invoked.switchPathInterpolationSpeed = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_onSearchPath(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AILerp gen_to_be_invoked = (Pathfinding.AILerp)translator.FastGetCSObj(L, 1); gen_to_be_invoked.onSearchPath = translator.GetDelegate <System.Action>(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_interpolatePathSwitches(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AILerp gen_to_be_invoked = (Pathfinding.AILerp)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.interpolatePathSwitches); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _g_get_onSearchPath(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AILerp gen_to_be_invoked = (Pathfinding.AILerp)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.onSearchPath); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_destination(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AILerp gen_to_be_invoked = (Pathfinding.AILerp)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.destination = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
// Start is called before the first frame update void Start() { cc = Camera_Controller.Instance; // camera instance playerController = Player_Controller_RPG.Instance; // player instance if (cc == null) { Debug.LogError("There is no camera controller in the scene!!"); } else { playerCam = cc.Cam_Obj.GetComponent <Camera>(); } if (playerCam == null) { Debug.LogError("There is no camera controller in camera controller!!"); } if (playerController == null) { Debug.LogError("There is no player controller in scene"); return; } // read player controller script attached object playerOBJ = playerController.gameObject; // looking for ai script pathRichAI = playerOBJ.GetComponent <Pathfinding.RichAI>(); pathAIPath = playerOBJ.GetComponent <Pathfinding.AIPath>(); pathAILerp = playerOBJ.GetComponent <Pathfinding.AILerp>(); // disable ai because in rpg mode it will conflict with the control aiOn = false; if (pathRichAI != null) { pathRichAI.enabled = false; } else if (pathAIPath != null) { pathAIPath.enabled = false; } else if (pathAILerp != null) { pathAILerp.enabled = false; } rightClickInfoType = RC_InfoType.None; }
static int _m_Teleport(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AILerp gen_to_be_invoked = (Pathfinding.AILerp)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _position; translator.Get(L, 2, out _position); bool _clearPath = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.Teleport( _position, _clearPath); return(0); } if (gen_param_count == 2 && translator.Assignable <UnityEngine.Vector3>(L, 2)) { UnityEngine.Vector3 _position; translator.Get(L, 2, out _position); gen_to_be_invoked.Teleport( _position); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Pathfinding.AILerp.Teleport!")); }
static int _m_OnTargetReached(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AILerp gen_to_be_invoked = (Pathfinding.AILerp)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.OnTargetReached( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_GetFeetPosition(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AILerp gen_to_be_invoked = (Pathfinding.AILerp)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 gen_ret = gen_to_be_invoked.GetFeetPosition( ); translator.PushUnityEngineVector3(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_SetPath(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AILerp gen_to_be_invoked = (Pathfinding.AILerp)translator.FastGetCSObj(L, 1); { PF.Path _path = (PF.Path)translator.GetObject(L, 2, typeof(PF.Path)); gen_to_be_invoked.SetPath(_path); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }