예제 #1
0
        public void DrawPathfinderOutline(SpriteBatch spriteBatch)
        {
            //Draw the bloom effect for the head in addition
            Texture2D headTex = Main.projectileTexture[Head.type];

            PathfinderOutlineDraw.DrawAfterImage(spriteBatch, headTex, Head.Center, Head.DrawFrame(), Vector2.Zero, Head.Opacity, Head.rotation, Head.scale, Head.DrawFrame().Size() / 2,
                                                 (Head.spriteDirection < 0) ? SpriteEffects.FlipHorizontally : SpriteEffects.None);

            PathfinderOutlineDraw.DrawAfterImage(spriteBatch, npc, npc.frame, Vector2.Zero, npc.frame.Size() / 2);
        }
예제 #2
0
 public void DrawPathfinderOutline(SpriteBatch spriteBatch) => PathfinderOutlineDraw.DrawAfterImage(spriteBatch, npc, npc.frame, Vector2.Zero, npc.frame.Size() / 2);