private void btnGenPath_Click(object sender, EventArgs e) { if (!Manager.ObjectManager.IsInGame) { return; } if (_pos1 == default(Location) || _pos2 == default(Location)) { return; } try { string map = WoWWorld.CurrentMap; Log.WriteLine("Generate path from {0} to {1} in {2}", _pos1, _pos2, map); var mesh = new Pather("Kalimdor"); mesh.LoadAppropriateTiles(_pos1.ToVector3(), _pos2.ToVector3()); List <Vector3> path = mesh.DetourMesh.FindPath(_pos1.ToFloatArray(), _pos2.ToFloatArray(), false); foreach (Vector3 point in path) { Log.WriteLine("[{0}]", point.ToString()); } } catch (Exception ex) { Log.WriteLine("NavMesh: {0}", ex.Message); } }