void ValidatePathT() { if (m_CurrentPathWidget == null) { m_PathT.Zero(); } else { m_PathT.Clamp(m_CurrentPathWidget.Path.PositionKnots.Count); } }
public void SetPathT(PathT pathT) { if (m_CurrentPathWidget != null) { m_PathT = pathT; m_PathT.Clamp(m_CurrentPathWidget.Path.PositionKnots.Count); } }