public override void OnInspectorGUI() { PathScript path = (PathScript)target; EditorGUI.BeginChangeCheck(); DrawDefaultInspector(); if (EditorGUI.EndChangeCheck()) { // in case they added something or edited something path.UpdatePoints(); } }
private void OnSceneGUI() { PathScript path = (PathScript)target; Vector3 pos = path.transform.position; EditorGUI.BeginChangeCheck(); // check if someone is pressing the p key if so add another point if (EditorWindow.focusedWindow) { Event e = Event.current; if (e.type == EventType.KeyDown && e.keyCode == KeyCode.P) { if (path.points.Count > 0) { path.points.Add(path.points[path.points.Count - 1]); } else { path.points.Add(Vector3.zero); } } } for (int i = 0; i < path.points.Count; i++) { path.points[i] = Handles.PositionHandle(pos + (Vector3)path.points[i], Quaternion.identity) - pos; /*if (i > 0) * { * Debug.DrawLine(path.points[i] + pos, path.points[i - 1] + pos); * }*/ } if (EditorGUI.EndChangeCheck()) { path.UpdatePoints(); } }