public void MakePlayerReadyToMove(PathPoint[] pathPointsToMoveOn_) { isReady = true; transform.position = pathPointsToMoveOn_[0].transform.position; numberOfStepsAlreadyMoved = 1; previousPathPoint = pathPointsToMoveOn_[0]; currentPathPoint = pathPointsToMoveOn_[0]; currentPathPoint.AddPlayerPiece(this); GameManager.gm.RemovePathPoint(previousPathPoint); GameManager.gm.AddPathPoint(currentPathPoint); GameManager.gm.canDiceRoll = true; GameManager.gm.selfDice = true; GameManager.gm.transferDice = false; }
IEnumerator MoveSteps_Enum(PathPoint[] pathPointsToMoveOn_) { GameManager.gm.transferDice = false; yield return(new WaitForSeconds(0.25f)); int numOfStepsToMove = GameManager.gm.numOfStepsToMove; if (canMove) { for (int i = numberOfStepsAlreadyMoved; i < (numberOfStepsAlreadyMoved + numOfStepsToMove); i++) { //currentPathPoint.RescaleAndRespositionAllPlayerPieces(); if (isPathPointsAvailableToMove(numOfStepsToMove, numberOfStepsAlreadyMoved, pathPointsToMoveOn_)) { transform.position = pathPointsToMoveOn_[i].transform.position; GameManager.gm.RemovePathPoint(pathPointsToMoveOn_[i]); yield return(new WaitForSeconds(0.25f)); } } } if (isPathPointsAvailableToMove(numOfStepsToMove, numberOfStepsAlreadyMoved, pathPointsToMoveOn_)) { numberOfStepsAlreadyMoved += numOfStepsToMove; GameManager.gm.numOfStepsToMove = 0; GameManager.gm.RemovePathPoint(previousPathPoint); previousPathPoint.RemovePlayerPiece(this); currentPathPoint = pathPointsToMoveOn_[numberOfStepsAlreadyMoved - 1]; if (currentPathPoint.AddPlayerPiece(this)) { if (numberOfStepsAlreadyMoved == 57) { GameManager.gm.selfDice = true; } else { if (GameManager.gm.numOfStepsToMove != 6) { GameManager.gm.transferDice = true; } else { GameManager.gm.selfDice = true; } } } else { GameManager.gm.selfDice = true; } GameManager.gm.AddPathPoint(currentPathPoint); previousPathPoint = currentPathPoint; } GameManager.gm.canPlayMove = true; GameManager.gm.RolingDiceManager(); if (moveSteps_Coroutine != null) { StopCoroutine(moveSteps_Coroutine); } }