protected virtual object commandSaveExecute(object parameter) { if (PathList != null) { //Clear item with empty information for (int i = PathList.Count - 1; i >= 0; i--) { PathItem item = PathList[i]; if (String.IsNullOrWhiteSpace(item.Name) || String.IsNullOrWhiteSpace(item.Path)) { PathList.RemoveAt(i); continue; } item.Path = item.Path.TrimEnd('\\'); } //Order list to save IList <PathItem> orderList = (from p in PathList orderby p.Name select p).ToList <PathItem>(); PathList.Clear(); foreach (var item in orderList) { PathList.Add(item); } //Save XML File if (GlobalHelper.SaveFolderFile(orderList, GlobalHelper.FOLDERS_FILE_PATH)) { MessageBox.Show(Resources.AddFolderPathVM_commandSaveExecute_SuccessMessage, Resources.AddFolderPathVM_commandSaveExecute_SuccessTitle, MessageBoxButton.OK, MessageBoxImage.Information); ListChanged = true; } } return(null); }
internal void Reset() { GremlinVariable inputVariable = null; if (VariableList.First() is GremlinContextVariable) { inputVariable = VariableList.First(); } PivotVariable = null; Predicates = null; VariableList.Clear(); TableReferences.Clear(); PathList.Clear(); StepList.Clear(); IsPopulateGremlinPath = false; CurrentContextPath = null; ProjectVariablePropertiesList.Clear(); ProjectedProperties.Clear(); //reserve the InputVariable if (inputVariable != null) { VariableList.Add(inputVariable); } }
/* public */ public void Load() { if (File.Exists(FilePath)) { PathList.Clear(); Sys.Load(this, FilePath); } }
public void PathListRefresh() { // 갯수만 동일하고 내용물이 다를 경우가 있어 버그를 유발하였음... //if (PathList.Count == TLKs.Count) return; PathList.Clear(); foreach (var item in TLKs) { PathList.Add(item.FilePath); } }
internal void Reset() { PivotVariable = null; Predicates = null; VariableList.Clear(); TableReferences.Clear(); PathList.Clear(); StepList.Clear(); IsPopulateGremlinPath = false; CurrentContextPath = null; ProjectVariablePropertiesList.Clear(); ProjectedProperties.Clear(); }
public void init(ref INode[,] map) { this.map = map; foreach (INode node in map) { if (node.property == nodeProp.START) { start = node; } if (node.property == nodeProp.GOAL) { goal = node; } } curTile = null; isCalculating = false; if (OpenList == null) { OpenList = new List <INode>(); } else { OpenList.Clear(); } if (CloseList == null) { CloseList = new List <INode>(); } else { CloseList.Clear(); } if (PathList == null) { PathList = new List <INode>(); } else { PathList.Clear(); } }
protected virtual object commandSaveExecute(object parameter) { if (PathList != null) { //Clear item with empty information for (int i = PathList.Count - 1; i >= 0; i--) { PathItem item = PathList[i]; if (String.IsNullOrWhiteSpace(item.Name) || String.IsNullOrWhiteSpace(item.Path)) { PathList.RemoveAt(i); continue; } item.Path = item.Path.TrimEnd('\\'); } //Order list to save IList <PathItem> orderList = (from p in PathList orderby p.Name select p).ToList <PathItem>(); PathList.Clear(); foreach (var item in orderList) { PathList.Add(item); } //Save XML File string path = Constants.FOLDERS_FILE_PATH; try { DataService.SaveFolderFile(orderList, path); MessageBox.Show(Resources.AddFolderPathVM_commandSaveExecute_SuccessMessage, Resources.AddFolderPathVM_commandSaveExecute_SuccessTitle, MessageBoxButton.OK, MessageBoxImage.Information); ListChanged = true; } catch (Exception ex) { string message = String.Format((string)Resources.GlobalHelper_SaveFolderFile_Error_Text, path, ex.Message); MessageBox.Show(message, Resources.GlobalHelper_SaveFolderFile_Error_Title, MessageBoxButton.OK, MessageBoxImage.Exclamation); } } return(null); }
private void SearchAction(object param) { log.Info("SearchAction has been called..."); PathList.Clear(); if (File.Exists(PathText)) { // This path is a file ProcessFile(PathText); } else if (Directory.Exists(PathText)) { // This path is a directory ProcessDirectory(PathText); } else { log.Info($"{PathText} is not a valid file or directory."); } }
//分析路径状态 核心算法 private static void AnalysisPath(List <MapGrid> list, ref List <PathData> PathList, GridSpace StartGS) { if (PathList == null) { PathList = new List <PathData> (); } PathList.Clear(); RoleState PreState = RoleState.WALK; RoleState state = RoleState.WALK; RoleState next = RoleState.WALK; WalkDir dir = WalkDir.WALKSTOP; WalkDir ndir = WalkDir.WALKSTOP; WalkDir PreDir = WalkDir.WALKSTOP; int TimeCycle = 1; int nTimeCycle = 1; // GridSpace currentgs = StartGS; if (list == null || list.Count == 0) { return; } List <MapGrid> l = new List <MapGrid> (); TerrainAI(list, ref l, jump_distance); /*if (TerrainAI (list, ref l, jump_distance) == false) * return;*/ #if UNITY_EDITOR_LOG string str = "SearchPath " + g_SceneID + ","; if (l.Count > 0) { for (int i = 0; i < l.Count; i++) { str += l[i].GridPos + "," + l[i].Type + ","; } //Debug.Log(str); } FileLog.write(g_SceneID, str, true); #endif if (l == null || l.Count == 0) { return; } else if (l.Count == 1) { AddPathRoad(ref PathList, l[0], WalkDir.WALKSTOP, WalkDir.WALKSTOP, RoleState.WALK, RoleState.WALK, RoleState.WALK, 1, StartGS); PathRoadStateEx(ref PathList, l[0], l[0]); return; } else if (l.Count == 2) { state = MapGrid.GetRoleState(l[0], l[1], ref dir, ref TimeCycle, g_IsHandstand, ref currentgs); AddPathRoad(ref PathList, l[0], dir, WalkDir.WALKSTOP, RoleState.WALK, state, RoleState.WALK, TimeCycle, StartGS); AddPathRoad(ref PathList, l[1], WalkDir.WALKSTOP, dir, state, RoleState.WALK, RoleState.WALK, 1, StartGS); PathRoadStateEx(ref PathList, l[0], l[1]); return; } else // > 3 { for (int i = 0; i < l.Count - 2; i++) { state = MapGrid.GetRoleState(l[i], l[i + 1], ref dir, ref TimeCycle, g_IsHandstand, ref currentgs); GridSpace temp = currentgs; next = MapGrid.GetRoleState(l[i + 1], l[i + 2], ref ndir, ref nTimeCycle, g_IsHandstand, ref currentgs); currentgs = temp; AddPathRoad(ref PathList, l[i], dir, PreDir, PreState, state, next, TimeCycle, StartGS); PreState = state; PreDir = dir; } //最后2个点 if (state == RoleState.FALL) { state = RoleState.FALLDOWN; } else { state = MapGrid.GetRoleState(l[l.Count - 2], l[l.Count - 1], ref dir, ref TimeCycle, g_IsHandstand, ref currentgs); } AddPathRoad(ref PathList, l[l.Count - 2], dir, PreDir, PreState, state, RoleState.WALK, TimeCycle, StartGS); AddPathRoad(ref PathList, l[l.Count - 1], WalkDir.WALKSTOP, dir, state, RoleState.WALK, RoleState.WALK, 1, StartGS); PathRoadStateEx(ref PathList, l[0], l[1]); return; } }
public void Full_test() { var fileList = new PathList <UoeFileToCompile>(); for (int i = 0; i < 1000; i++) { fileList.Add(new UoeFileToCompile(i.ToString())); } var j = 0; foreach (var compile in fileList) { Assert.AreEqual(j.ToString(), compile.Path); j++; } Assert.AreEqual(1000, fileList.Count); for (int i = 0; i < 1000; i++) { Assert.AreEqual(i.ToString(), fileList[i.ToString()].Path); } j = 0; foreach (var compile in fileList) { Assert.AreEqual(j.ToString(), fileList[compile].Path); j++; } for (int i = 0; i < 1000; i++) { Assert.AreEqual(true, fileList.Contains(i.ToString())); } j = 0; foreach (var compile in fileList) { Assert.AreEqual(true, fileList.Contains(compile)); j++; } for (int i = 0; i < 1000; i++) { Assert.AreEqual(false, fileList.TryAdd(new UoeFileToCompile(i.ToString()))); } for (int i = 0; i < 1000; i++) { Assert.AreEqual(true, fileList.Remove(new UoeFileToCompile(i.ToString()))); } for (int i = 0; i < 1000; i++) { Assert.AreEqual(true, fileList.TryAdd(new UoeFileToCompile(i.ToString()))); } fileList.Clear(); Assert.AreEqual(0, fileList.Count); var tempList = new List <UoeFileToCompile>(); for (int i = 0; i < 1000; i++) { tempList.Add(new UoeFileToCompile(i.ToString())); } fileList.AddRange(tempList); Assert.AreEqual(1000, fileList.Count); }
public void ImageClear() { Items.Clear(); PathList.Clear(); ImgList.Images.Clear(); }