public void SetBotSpeedOff() { for (int i = 0; i < allBots.Count; i++) { for (int k = 0; k < allBots[i].transform.childCount; k++) { if (allBots[i].transform.GetChild(k).GetComponent <PathFollowerBot>()) { _bot = allBots[i].transform.GetChild(k).GetComponent <PathFollowerBot>(); _bot.enabled = false; _bot._botRigidbody.isKinematic = false; } } } }
void RestartLevel() { _camera.transform.parent = transform; _camera.transform.localPosition = cameraStartPos; _camera.transform.localRotation = cameraStartRot; for (int i = 0; i < smoke.Count; i++) { smoke[i].SetActive(false); } for (int i = 0; i < wheels.Count; i++) { if (wheels[i].transform.childCount > 0) { GameObjectPool.Unspawn(wheels[i].transform.GetChild(0).gameObject); wheels[i].transform.GetChild(0).parent = null; } } distanceTravelled = 0; for (int i = 0; i < allPathCreator.Count; i++) { allBots[i].SetActive(false); allBotsPath[i].SetActive(false); roadArrows[i].SetActive(false); allPeople[i].GoToStart(); for (int k = 0; k < allBots[i].transform.childCount; k++) { if (allBots[i].transform.GetChild(k).GetComponent <PathFollowerBot>()) { _bot = allBots[i].transform.GetChild(k).GetComponent <PathFollowerBot>(); _bot.distanceTravelled = 0; _bot.enabled = true; _bot._botRigidbody.isKinematic = true; } } } this.enabled = true; checkPeople = false; _detectObj._heroCollider.isTrigger = true; for (int i = 0; i < smoke.Count; i++) { smoke[i].SetActive(true); } }
private void OnTriggerEnter(Collider other) { if (other.CompareTag("CarBot")) { _bot = other.GetComponent <PathFollowerBot>(); _bot.enabled = false; _bot._botRigidbody.isKinematic = false; _hero.enabled = false; //collideCar = other.transform; _heroCollider.isTrigger = false; //_heroRigidbody.isKinematic = false; _hero._camera.transform.parent = null; Vector3 direction = (transform.position - other.transform.position).normalized; transform.GetComponent <Rigidbody>().AddForce(direction * powerToCar); other.GetComponent <Rigidbody>().AddForce(-direction * powerToBot); _hero.Lose(); } }