// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { ray = Camera.main.ScreenPointToRay(Input.mousePosition); pfScript.clear = true; } else { ray.origin = new Vector3(0, 0, 0); pfScript.clickedNode = null; } if (Physics.Raycast(ray, out hit, 100)) { if (hit.transform.tag == "WalkNode") { clickedNode = hit.transform.gameObject.GetComponent <Node>(); pfScript.ClearList(pfScript.path); pmScript.pathIndex = 0; if (clickedNode == difWalkNode) { clickedNode = rightWalkNode; pmScript.path = pfScript.FindPath(clickedNode); } else { pmScript.path = pfScript.FindPath(hit.transform.gameObject.GetComponent <Node>()); } //Debug.LogWarning("Clicked node: " + clickedNode); if (pfScript.correct) { pmScript.move = true; } } } }