예제 #1
0
        public static List <PathElement> ReleaseCompoundPaths(PathElement pathElement, SceneEditTransaction editTransaction)
        {
            List <PathElement> list              = new List <PathElement>();
            PathGeometry       pathGeometry1     = pathElement.PathGeometry;
            Transform          geometryTransform = pathElement.GeometryTransform;
            ISceneNodeCollection <SceneNode> collectionContainer = pathElement.GetCollectionContainer();
            int num            = collectionContainer.IndexOf((SceneNode)pathElement);
            int oldFigureIndex = 0;

            foreach (PathFigure original in pathGeometry1.Figures)
            {
                PathFigure   pathFigure    = PathFigureUtilities.Copy(original, geometryTransform);
                PathGeometry pathGeometry2 = new PathGeometry();
                if (pathGeometry1.Transform != null && pathGeometry1.Transform.Value != Matrix.Identity)
                {
                    pathGeometry2.Transform = pathGeometry1.Transform.Clone();
                }
                if (pathGeometry2.FillRule != pathGeometry1.FillRule)
                {
                    pathGeometry2.FillRule = pathGeometry1.FillRule;
                }
                pathGeometry2.Figures.Add(pathFigure);
                DocumentNode node         = pathElement.DocumentNode.Clone(pathElement.DocumentContext);
                PathElement  pathElement1 = (PathElement)pathElement.ViewModel.GetSceneNode(node);
                collectionContainer.Insert(num++, (SceneNode)pathElement1);
                Rect extent = pathGeometry2.Bounds;
                extent = PathCommandHelper.InflateRectByStrokeWidth(extent, pathElement1, false);
                Vector vector = new Vector(-extent.Left, -extent.Top);
                PathCommandHelper.ReplacePathGeometry(pathElement1, pathGeometry2, editTransaction);
                Matrix transformToElement = pathElement.GetComputedTransformToElement((SceneElement)pathElement1);
                transformToElement.OffsetX += vector.X;
                transformToElement.OffsetY += vector.Y;
                PropertyReference propertyReference = PathCommandHelper.GetPathDataPropertyReference(pathElement.Platform);
                PathCommandHelper.TransferPathFigureAnimations(pathElement, pathElement1, propertyReference, oldFigureIndex, 0, (Transform) new MatrixTransform(transformToElement));
                PathCommandHelper.AdjustPathForAnimations(pathElement1, editTransaction);
                list.Add(pathElement1);
                ++oldFigureIndex;
            }
            string name = pathElement.Name;

            pathElement.ViewModel.ElementSelectionSet.RemoveSelection((SceneElement)pathElement);
            pathElement.ViewModel.AnimationEditor.DeleteAllAnimationsInSubtree((SceneElement)pathElement);
            pathElement.Remove();
            foreach (SceneNode sceneNode in list)
            {
                sceneNode.Name = name;
            }
            return(list);
        }
예제 #2
0
        private HashSet <SceneElement> PathPartDelete(SceneEditTransaction editTransaction)
        {
            HashSet <SceneElement> hashSet          = new HashSet <SceneElement>();
            PathPartSelectionSet   partSelectionSet = this.SceneViewModel.PathPartSelectionSet;
            Dictionary <PathEditMode, List <PathEditorTarget> > dictionary = new Dictionary <PathEditMode, List <PathEditorTarget> >();

            dictionary[PathEditMode.ClippingPath] = new List <PathEditorTarget>();
            dictionary[PathEditMode.ScenePath]    = new List <PathEditorTarget>();
            dictionary[PathEditMode.MotionPath]   = new List <PathEditorTarget>();
            Tool activeTool = this.SceneViewModel.DesignerContext.ToolManager.ActiveTool;

            if (activeTool != null)
            {
                foreach (PathPart pathPart in partSelectionSet.Selection)
                {
                    BaseFrameworkElement frameworkElement = pathPart.SceneElement as BaseFrameworkElement;
                    if (frameworkElement != null)
                    {
                        PathEditorTarget pathEditorTarget = activeTool.GetPathEditorTarget((Base2DElement)frameworkElement, pathPart.PathEditMode);
                        if (pathEditorTarget != null && !dictionary[pathPart.PathEditMode].Contains(pathEditorTarget))
                        {
                            dictionary[pathPart.PathEditMode].Add(pathEditorTarget);
                            hashSet.Add((SceneElement)frameworkElement);
                        }
                    }
                }
            }
            List <PathEditorTarget> list1 = new List <PathEditorTarget>();
            List <PathEditorTarget> list2 = new List <PathEditorTarget>();

            foreach (KeyValuePair <PathEditMode, List <PathEditorTarget> > keyValuePair in dictionary)
            {
                foreach (PathEditorTarget pathEditorTarget in keyValuePair.Value)
                {
                    pathEditorTarget.BeginEditing();
                    int count1 = pathEditorTarget.PathGeometry.Figures.Count;
                    ICollection <PathPart> selectionByElement = partSelectionSet.GetSelectionByElement((SceneElement)pathEditorTarget.EditingElement, keyValuePair.Key);
                    new DeleteCommand.SelectedComponentsRemover(pathEditorTarget).Execute(selectionByElement);
                    pathEditorTarget.EndEditing(false);
                    pathEditorTarget.PostDeleteAction();
                    if (keyValuePair.Key == PathEditMode.ScenePath)
                    {
                        if (!PathGeometryUtilities.IsEmpty(pathEditorTarget.PathGeometry))
                        {
                            PathElement pathElement = (PathElement)pathEditorTarget.EditingElement;
                            int         count2      = pathElement.PathGeometry.Figures.Count;
                            if (count1 == 1 && count2 > 1)
                            {
                                ISceneNodeCollection <SceneNode> collectionContainer = pathElement.GetCollectionContainer();
                                if (!collectionContainer.FixedCapacity.HasValue || collectionContainer.FixedCapacity.Value >= collectionContainer.Count - 1 + count2)
                                {
                                    list2.Add(pathEditorTarget);
                                }
                            }
                        }
                        else
                        {
                            list1.Add(pathEditorTarget);
                        }
                    }
                    pathEditorTarget.AddCriticalEdit();
                }
            }
            List <SceneElement> list3 = new List <SceneElement>();

            foreach (PathEditorTarget pathEditorTarget in list2)
            {
                PathElement pathElement1 = (PathElement)pathEditorTarget.EditingElement;
                using (this.SceneView.AdornerLayer.SuspendUpdates())
                {
                    this.SceneView.UpdateLayout();
                    foreach (PathElement pathElement2 in PathCommandHelper.ReleaseCompoundPaths(pathElement1, editTransaction))
                    {
                        list3.Add((SceneElement)pathElement2);
                    }
                }
            }
            foreach (PathEditorTarget pathEditorTarget in list1)
            {
                pathEditorTarget.RemovePath();
            }
            partSelectionSet.Clear();
            this.SceneViewModel.ElementSelectionSet.ExtendSelection((ICollection <SceneElement>)list3);
            foreach (SceneElement sceneElement in list3)
            {
                hashSet.Add(sceneElement);
            }
            return(hashSet);
        }