private void OnTriggerExit(Collider other) { PathCreator_AI pathCreator = other.gameObject.GetComponent <PathCreator_AI>(); if (pathCreator != null) { pathCreator.setWalkingOnSnow(false); } }
private void OnTriggerEnter(Collider other) { PathCreator_AI pathCreator = other.gameObject.GetComponent <PathCreator_AI>(); if (pathCreator != null) // If the other object is a path creator { pathCreator.setWalkingOnSnow(true); } }