void Kinesis() { // 浮く場所向かい、ふわふわする処理 count_++; const float MOVE_SPEED = 5.0f; var move_value = float_pos_ - transform.position; var move_value_normal = move_value.normalized; transform.position = Vector3.MoveTowards(transform.position, float_pos_, Time.deltaTime * MOVE_SPEED); const float COUNT_SPEED_ = 0.1f; const float SIN_VALUE_ = 0.05f; var y = Mathf.Sin(count_ * COUNT_SPEED_) * SIN_VALUE_; transform.position += new Vector3(0.0f, y, 0.0f); transform.eulerAngles = Vector3.zero; // 制限時間を超えたら浮かせるの止める if (count_ > float_second_) { patern_ = Patern.NORMAL; GetComponent <Rigidbody>().useGravity = true; count_ = RESET_; halo_.enabled = false; } }
// Start is called before the first frame update void Start() { hp = gameObject.GetComponent <BossHp>(); audioSource = GetComponent <AudioSource>(); patern = Patern.First; updown = LaserUpDown.Up; }
public void ShootOn() { if (Patern.KINESIS == patern_) { patern_ = Patern.SHOOT; GetComponent<Rigidbody>().useGravity = true; count_ = RESET_; // ベジェ曲線必要な座標3点を設定 bezier_pos_[0] = transform.position; Vector3 offset = BezierMiddleOffset; Vector3 middle = (transform.position - tubo_obj_.transform.position) / 2.0f; bezier_pos_[1] = middle + offset; bezier_pos_[2] = tubo_obj_.transform.position; } }
public void ShootOn() { if (Patern.KINESIS == patern_) { patern_ = Patern.SHOOT; GetComponent <Rigidbody>().useGravity = true; count_ = RESET_; // ベジェ曲線必要な座標3点を設定 bezier_pos_[0] = transform.position; Vector3 offset = BezierMiddleOffset; Vector3 middle = (transform.position - tubo_obj_.transform.position) / 2.0f; bezier_pos_[1] = middle + offset; bezier_pos_[2] = tubo_obj_.transform.position; } }
void Shoot() { // 鍋に突っ込ませる処理 const float EASE_MAX = 1.0f; const float EASE_MIN = 0.0f; const float EASE_TOTALTIME = 2.0f; ease_count_ += shoot_speed_; count_ = (float)OutQuint(ease_count_, EASE_TOTALTIME, EASE_MAX, EASE_MIN); transform.position = Bezier(count_, bezier_pos_); if (count_ > EASE_MAX) { patern_ = Patern.NORMAL; count_ = RESET_; ease_count_ = RESET_; halo_.enabled = false; } }
public void KinesisuOn() { patern_ = Patern.KINESIS; halo_.enabled = true; GetComponent <Rigidbody>().useGravity = false; }
private void button2_Click(object sender, EventArgs e) { Patern obj2 = new Patern("ltapia", "ltapia", "DLMAC"); obj2.updateUD01(); }
private void button1_Click(object sender, EventArgs e) { Patern obj = new Patern("ltapia", "ltapia", "DLMAC"); obj.insertUD01(); }
void Kinesis() { // 浮く場所向かい、ふわふわする処理 count_++; const float MOVE_SPEED = 5.0f; var move_value = float_pos_ - transform.position; var move_value_normal = move_value.normalized; transform.position = Vector3.MoveTowards(transform.position,float_pos_,Time.deltaTime * MOVE_SPEED); const float COUNT_SPEED_ = 0.1f; const float SIN_VALUE_ = 0.05f; var y = Mathf.Sin (count_ * COUNT_SPEED_) * SIN_VALUE_; transform.position += new Vector3(0.0f, y, 0.0f); transform.eulerAngles = Vector3.zero; // 制限時間を超えたら浮かせるの止める if(count_ > float_second_){ patern_ = Patern.NORMAL; GetComponent<Rigidbody>().useGravity = true; count_ = RESET_; halo_.enabled = false; } }
public void KinesisuOn() { patern_ = Patern.KINESIS; halo_.enabled = true; GetComponent<Rigidbody>().useGravity = false; }
void Shoot() { // 鍋に突っ込ませる処理 const float EASE_MAX = 1.0f; const float EASE_MIN = 0.0f; const float EASE_TOTALTIME = 2.0f; ease_count_ += shoot_speed_; count_ = (float)OutQuint(ease_count_, EASE_TOTALTIME, EASE_MAX, EASE_MIN); transform.position = Bezier(count_, bezier_pos_); if(count_ > EASE_MAX){ patern_ = Patern.NORMAL; count_ = RESET_; ease_count_ = RESET_; halo_.enabled = false; } }
// Update is called once per frame void Update() { if (Time.timeScale <= 0) { return; } if (hp.Hp <= 0) { return; } if (GameObject.FindGameObjectWithTag("Boss") == null) { Destroy(gameObject); } if (GetComponent <BossMove>().nowact() == BossMove.MoveAction.Normal) { GetComponent <BossMove>().action = BossMove.MoveAction.Action1; } if (GetComponent <BossMove>().nowact() == BossMove.MoveAction.End) { GetComponent <BossMove>().action = BossMove.MoveAction.Action1; } if (GetComponent <BossMove>().nowact() == BossMove.MoveAction.Action1) { Cnt++; switch (patern) { case Patern.First: { if (Cnt * Time.deltaTime > 1) { audioSource.PlayOneShot(BulletSE); //GameObject.FindGameObjectWithTag("Boss").GetComponent<BossBulletManager>().FBulletFactory[0].CreateBullet4(transform.position, 3); // GameObject.FindGameObjectWithTag("Boss").GetComponent<BossBulletManager>().FBulletFactory[0].CreateBullet(transform.position, 2); for (int i = 0; i < 3; i++) { GameObject.FindGameObjectWithTag("Boss").GetComponent <BossBulletManager>().FBulletFactory[0].CreateBullet5(transform.position, 3); GameObject.FindGameObjectWithTag("Boss").GetComponent <BossBulletManager>().FBulletFactory[0].CreateBullet2(transform.position, 2); } Cnt = 0; Cnt2++; GetComponent <BossMove>().action = BossMove.MoveAction.Action1; } if (Cnt2 > 10) { GameObject gmobj = Instantiate(gaugebullet) as GameObject; gmobj.GetComponent <ReverseBullet>().SetPosition(this.transform.position); gmobj.GetComponent <ReverseBullet>().SetGaugeFlag(true); Cnt2 = 0; GetComponent <BossMove>().action = BossMove.MoveAction.AttackMove; } if (GetComponent <BossHp>().GetHp() < GetComponent <BossHp>().GetMaxHp() * 0.8 && patern == Patern.First) { patern = Patern.Second; } break; } case Patern.Second: //レーザー主体 { if (Cnt * Time.deltaTime > 2) { audioSource.PlayOneShot(BulletSE); //GameObject.FindGameObjectWithTag("Boss").GetComponent<BossBulletManager>().FBulletFactory[0].CreateBullet4(transform.position, 3); // GameObject.FindGameObjectWithTag("Boss").GetComponent<BossBulletManager>().FBulletFactory[0].CreateBullet(transform.position, 2); for (int i = 0; i < 1; i++) { GameObject.FindGameObjectWithTag("Boss").GetComponent <BossBulletManager>().FBulletFactory[0].CreateBullet5(transform.position, 3); switch (updown) { case LaserUpDown.Up: GameObject.FindGameObjectWithTag("Boss").GetComponent <BossBulletManager>().FBulletFactory[0].CreateBullet7Up(transform.position, 2); updown = LaserUpDown.Normal; break; case LaserUpDown.Normal: GameObject.FindGameObjectWithTag("Boss").GetComponent <BossBulletManager>().FBulletFactory[0].CreateBullet7(transform.position, 2); updown = LaserUpDown.Down; break; case LaserUpDown.Down: GameObject.FindGameObjectWithTag("Boss").GetComponent <BossBulletManager>().FBulletFactory[0].CreateBullet7Down(transform.position, 2); updown = LaserUpDown.Up; break; } } Cnt = 0; Cnt2++; Cnt3++; GetComponent <BossMove>().action = BossMove.MoveAction.Action1; } if (Cnt3 > 2.5f) { Cnt3 = 0; } if (Cnt2 > 5) { Cnt2 = 0; GameObject gmobj = Instantiate(gaugebullet) as GameObject; gmobj.GetComponent <ReverseBullet>().SetPosition(this.transform.position); gmobj.GetComponent <ReverseBullet>().SetGaugeFlag(true); GetComponent <BossMove>().action = BossMove.MoveAction.AttackMove; } if (GetComponent <BossHp>().GetHp() < GetComponent <BossHp>().GetMaxHp() * 0.6 && patern == Patern.Second) { patern = Patern.Therd; } break; } case Patern.Therd: //弾幕三種守り { if (Cnt * Time.deltaTime > 1) { audioSource.PlayOneShot(BulletSE); //GameObject.FindGameObjectWithTag("Boss").GetComponent<BossBulletManager>().FBulletFactory[0].CreateBullet4(transform.position, 3); // GameObject.FindGameObjectWithTag("Boss").GetComponent<BossBulletManager>().FBulletFactory[0].CreateBullet(transform.position, 2); for (int i = 0; i < 3; i++) { GameObject.FindGameObjectWithTag("Boss").GetComponent <BossBulletManager>().FBulletFactory[0].CreateBullet2(transform.position, 2); } GameObject.FindGameObjectWithTag("Boss").GetComponent <BossBulletManager>().FBulletFactory[0].CreateBullet5(transform.position, 3); GameObject.FindGameObjectWithTag("Boss").GetComponent <BossBulletManager>().FBulletFactory[0].CreateBullet4(transform.position, 1); GameObject.FindGameObjectWithTag("Boss").GetComponent <BossBulletManager>().FBulletFactory[0].CreateBullet(transform.position, 1); Cnt = 0; Cnt2++; GetComponent <BossMove>().action = BossMove.MoveAction.Action1; } if (Cnt2 > 10) { GameObject gmobj = Instantiate(gaugebullet) as GameObject; gmobj.GetComponent <ReverseBullet>().SetPosition(this.transform.position); gmobj.GetComponent <ReverseBullet>().SetGaugeFlag(true); Cnt2 = 0; GetComponent <BossMove>().action = BossMove.MoveAction.AttackMove; } if (GetComponent <BossHp>().GetHp() < GetComponent <BossHp>().GetMaxHp() * 0.4 && patern == Patern.Therd) { patern = Patern.Force; } break; } case Patern.Force: //弾幕三種守り+レーザーも追加 { if (Cnt * Time.deltaTime > 2) { audioSource.PlayOneShot(BulletSE); //GameObject.FindGameObjectWithTag("Boss").GetComponent<BossBulletManager>().FBulletFactory[0].CreateBullet4(transform.position, 3); // GameObject.FindGameObjectWithTag("Boss").GetComponent<BossBulletManager>().FBulletFactory[0].CreateBullet(transform.position, 2); for (int i = 0; i < 3; i++) { GameObject.FindGameObjectWithTag("Boss").GetComponent <BossBulletManager>().FBulletFactory[0].CreateBullet2(transform.position, 2); } GameObject.FindGameObjectWithTag("Boss").GetComponent <BossBulletManager>().FBulletFactory[0].CreateBullet5(transform.position, 3); GameObject.FindGameObjectWithTag("Boss").GetComponent <BossBulletManager>().FBulletFactory[0].CreateBullet4(transform.position, 1); GameObject.FindGameObjectWithTag("Boss").GetComponent <BossBulletManager>().FBulletFactory[0].CreateBullet(transform.position, 1); Cnt = 0; Cnt2++; GetComponent <BossMove>().action = BossMove.MoveAction.Action1; } if (Cnt3 > 2) { switch (updown) { case LaserUpDown.Up: GameObject.FindGameObjectWithTag("Boss").GetComponent <BossBulletManager>().FBulletFactory[0].CreateBullet7Up(transform.position, 2); updown = LaserUpDown.Normal; break; case LaserUpDown.Normal: GameObject.FindGameObjectWithTag("Boss").GetComponent <BossBulletManager>().FBulletFactory[0].CreateBullet7(transform.position, 2); updown = LaserUpDown.Down; break; case LaserUpDown.Down: GameObject.FindGameObjectWithTag("Boss").GetComponent <BossBulletManager>().FBulletFactory[0].CreateBullet7Down(transform.position, 2); updown = LaserUpDown.Up; break; } Cnt3 = 0; } if (Cnt2 > 10) { GameObject gmobj = Instantiate(gaugebullet) as GameObject; gmobj.GetComponent <ReverseBullet>().SetPosition(this.transform.position); gmobj.GetComponent <ReverseBullet>().SetGaugeFlag(true); Cnt2 = 0; GetComponent <BossMove>().action = BossMove.MoveAction.AttackMove; } if (GetComponent <BossHp>().GetHp() < GetComponent <BossHp>().GetMaxHp() * 0.2 && patern == Patern.Force) { patern = Patern.Five; } break; } case Patern.Five: //弾幕三種守り+レーザーも追加、ついでにシンプルに通常弾幕を増やす { if (Cnt * Time.deltaTime > 1) { audioSource.PlayOneShot(BulletSE); //GameObject.FindGameObjectWithTag("Boss").GetComponent<BossBulletManager>().FBulletFactory[0].CreateBullet4(transform.position, 3); // GameObject.FindGameObjectWithTag("Boss").GetComponent<BossBulletManager>().FBulletFactory[0].CreateBullet(transform.position, 2); for (int i = 0; i < 9; i++) { GameObject.FindGameObjectWithTag("Boss").GetComponent <BossBulletManager>().FBulletFactory[0].CreateBullet2(transform.position, 2); } GameObject.FindGameObjectWithTag("Boss").GetComponent <BossBulletManager>().FBulletFactory[0].CreateBullet5(transform.position, 3); GameObject.FindGameObjectWithTag("Boss").GetComponent <BossBulletManager>().FBulletFactory[0].CreateBullet4(transform.position, 1); GameObject.FindGameObjectWithTag("Boss").GetComponent <BossBulletManager>().FBulletFactory[0].CreateBullet(transform.position, 1); Cnt = 0; Cnt2++; Cnt3++; GetComponent <BossMove>().action = BossMove.MoveAction.Action1; } if (Cnt3 > 5) { switch (updown) { case LaserUpDown.Up: GameObject.FindGameObjectWithTag("Boss").GetComponent <BossBulletManager>().FBulletFactory[0].CreateBullet7Up(transform.position, 2); updown = LaserUpDown.Normal; break; case LaserUpDown.Normal: GameObject.FindGameObjectWithTag("Boss").GetComponent <BossBulletManager>().FBulletFactory[0].CreateBullet7(transform.position, 2); updown = LaserUpDown.Down; break; case LaserUpDown.Down: GameObject.FindGameObjectWithTag("Boss").GetComponent <BossBulletManager>().FBulletFactory[0].CreateBullet7Down(transform.position, 2); updown = LaserUpDown.Up; break; } Cnt3 = 0; } if (Cnt2 > 10) { GameObject gmobj = Instantiate(gaugebullet) as GameObject; gmobj.GetComponent <ReverseBullet>().SetPosition(this.transform.position); gmobj.GetComponent <ReverseBullet>().SetGaugeFlag(true); Cnt2 = 0; GetComponent <BossMove>().action = BossMove.MoveAction.AttackMove; } break; } } } }