public static void SelSave() { Console.WriteLine("Select a battle cats save, or click cancel to download your save using transfer and confirmation codes"); OpenFileDialog FD = new() { Filter = "battle cats save(*.*)|*.*", Title = "Select save" }; if (FD.ShowDialog() == DialogResult.OK) { main_path = FD.FileName; ColouredText("&Save: &\"" + Path.GetFileName(main_path) + "\"& is selected\n", ConsoleColor.White, ConsoleColor.Green); } else { ColouredText("&What game version are you using? (e.g en, jp, kr)\n"); gameVer = Console.ReadLine(); SendAndReceiveSaveData.Download_Save_Data(); Options(); } gameVer = PatchSaveFile.DetectGameVersion(main_path); if (gameVer.Length < 2) { Console.WriteLine("What game version are you using? (e.g en, jp, kr), note: en currently has the most support with the editor, so features may not work in other versions"); gameVer = Console.ReadLine(); } else { ColouredText("&Detected game version: &" + gameVer + "&\n"); } }
public static void Copy(string feature_name, string path_selected) { Console.WriteLine("Do you want to copy data from another save into the currently selected save(1), or copy data from the currently selected save into another save(2)?"); string answer = Console.ReadLine(); string path_has_data = ""; string path_to_get_data = ""; if (answer == "1") { path_to_get_data = path_selected; OpenFileDialog dialog = new(); dialog.Title = "Select a save to copy from"; DialogResult result = dialog.ShowDialog(); if (result == DialogResult.OK) { path_has_data = dialog.FileName; } else { Console.WriteLine("Please select a save file"); Copy(feature_name, path_selected); } } else { path_has_data = path_selected; OpenFileDialog dialog = new(); dialog.Title = "Select a save to copy into"; DialogResult result = dialog.ShowDialog(); if (result == DialogResult.OK) { path_to_get_data = dialog.FileName; CreateBackup(path_to_get_data); } else { Console.WriteLine("Please select a save file"); Copy(feature_name, path_selected); } } override_warning_message = true; object return_val = RunGetFunction(feature_name, path_has_data); RunSetFunction(feature_name, path_to_get_data, new List <object> { return_val }); PatchSaveFile.PatchSaveData(path_to_get_data); PatchSaveFile.PatchSaveData(path_has_data); override_warning_message = false; }
private static void Main() { bool error_catching = true; if (error_catching) { AppDomain.CurrentDomain.UnhandledException += delegate(object sender, UnhandledExceptionEventArgs eventArgs) { Console.WriteLine("An error has occurred\nPlease report this in #bug-reports:\n"); Console.WriteLine(eventArgs.ExceptionObject.ToString() + "\n"); PatchSaveFile.PatchSaveData(main_path); Console.WriteLine("\nPress enter to exit"); Console.ReadLine(); Environment.Exit(0); }; } CheckUpdate(); SelSave(); CreateBackup(main_path); Options(); }