static TorchBase() { ReflectedManager.Process(typeof(TorchBase).Assembly); ReflectedManager.Process(typeof(ITorchBase).Assembly); PatchManager.AddPatchShim(typeof(GameStatePatchShim)); PatchManager.AddPatchShim(typeof(GameAnalyticsPatch)); PatchManager.AddPatchShim(typeof(KeenLogPatch)); PatchManager.CommitInternal(); RegisterCoreAssembly(typeof(ITorchBase).Assembly); RegisterCoreAssembly(typeof(TorchBase).Assembly); RegisterCoreAssembly(Assembly.GetEntryAssembly()); }
static TorchBase() { ReflectedManager.Process(typeof(TorchBase).Assembly); ReflectedManager.Process(typeof(ITorchBase).Assembly); PatchManager.AddPatchShim(typeof(GameStatePatchShim)); PatchManager.AddPatchShim(typeof(GameAnalyticsPatch)); PatchManager.AddPatchShim(typeof(KeenLogPatch)); PatchManager.CommitInternal(); RegisterCoreAssembly(typeof(ITorchBase).Assembly); RegisterCoreAssembly(typeof(TorchBase).Assembly); RegisterCoreAssembly(Assembly.GetEntryAssembly()); //exceptions in English, please Thread.CurrentThread.CurrentUICulture = new CultureInfo("en-US"); }
static TorchBase() { MyVRageWindows.Init("SpaceEngineersDedicated", MySandboxGame.Log, null, false); ReflectedManager.Process(typeof(TorchBase).Assembly); ReflectedManager.Process(typeof(ITorchBase).Assembly); PatchManager.AddPatchShim(typeof(GameStatePatchShim)); PatchManager.AddPatchShim(typeof(GameAnalyticsPatch)); PatchManager.AddPatchShim(typeof(KeenLogPatch)); PatchManager.CommitInternal(); RegisterCoreAssembly(typeof(ITorchBase).Assembly); RegisterCoreAssembly(typeof(TorchBase).Assembly); RegisterCoreAssembly(Assembly.GetEntryAssembly()); //exceptions in English, please Thread.CurrentThread.CurrentUICulture = new CultureInfo("en-US"); }