public async Task ShouldBeSuccessWhenCallMethodHandle() { var repository = GameRepositoryMock.GetDefaultInstance(); var command = PatchGameCommandMock.GetDefaultValidInstance(); var handler = GetHandler(repository: repository, notificationContext: _notificationContext); await handler.Handle(command, default); await repository.ReceivedWithAnyArgs().ReplaceOneAsync(default, default);
public void ShouldNotBeValidWhenCommandIsPopulatedAndNameIsMoreThenHundredCharacteres() { var validate = _validator.Validate(PatchGameCommandMock.GetNameMoreThenHundredCharacteresLengthInstance()); validate.IsValid.Should().BeFalse(); }
public void ShouldBeValidWhenCommandIsPopulated() { var validate = _validator.Validate(PatchGameCommandMock.GetDefaultValidInstance()); validate.IsValid.Should().BeTrue(); }