// Use this for initialization void Start() { passerUserName = passerUserNameObje.GetComponent <PasserUserName>(); startGameButton = playAgainButton.GetComponent <StartGameButton>(); previousTime = 0.0f; currentTime = 0.0f; ClickArea(); MusicSource.clip = MusicClip; userName = passerUserName.username; }
// Use this for initialization void Start() { passerUserName = passerUserNameObje.GetComponent <PasserUserName>(); startGameButton = playAgainButton.GetComponent <StartGameButton>(); previousTime = 0.0f; currentTime = 0.0f; MusicSource.clip = MusicClip; userName = passerUserName.username; GetDivManPoints(gameId); int rowRandom = xArray[0]; int colRandom = yArray[0]; print(colRandom + " , " + rowRandom); Vector2 areaPosition = previousPosition + new Vector2((colRandom - 1) * 120f + 60f, (rowRandom - 1) * 120f + 60f); transform.localPosition = areaPosition; }
private void Awake() { createNewRandomGame = createNewRandomObject.GetComponent <CreateNewRandomGame>(); passerUserName = passerObject.GetComponent <PasserUserName>(); userName = passerUserName.username; if (transform.gameObject.name == "redBall12_8") { previousPosition = new Vector2(transform.parent.position.x - 720f, transform.parent.position.y - 480f); game_dimension = "12x8"; } else if (transform.gameObject.name == "redBall16_9") { previousPosition = new Vector2(transform.parent.position.x - 960f, transform.parent.position.y - 540f); game_dimension = "16x9"; } else if (transform.gameObject.name == "redBall8_6") { previousPosition = new Vector2(transform.parent.position.x - 480f, transform.parent.position.y - 360f); game_dimension = "8x6"; } }
// Use this for initialization void Start() { passerUserName = passerUserNameObje.GetComponent <PasserUserName>(); }