partial void RepairButtonClick(NSObject sender) { RunPasses((pass, index) => { var entry = passSource.entries[index]; if (entry.severity == Severity.None || entry.status != Status.None) { return; } try { entry.status = pass.Repair(instance); } catch (Exception) { entry.status = Status.Failed; } }); PassTable.ReloadData(); RepairButton.Enabled = false; instance.Save(); }
void ReleaseDesignerOutlets() { if (EngineLabel != null) { EngineLabel.Dispose(); EngineLabel = null; } if (LocationTextField != null) { LocationTextField.Dispose(); LocationTextField = null; } if (MapMoveCheckbox != null) { MapMoveCheckbox.Dispose(); MapMoveCheckbox = null; } if (NotificationCheckbox != null) { NotificationCheckbox.Dispose(); NotificationCheckbox = null; } if (OpenGameFolderButton != null) { OpenGameFolderButton.Dispose(); OpenGameFolderButton = null; } if (OpenReplayCheckbox != null) { OpenReplayCheckbox.Dispose(); OpenReplayCheckbox = null; } if (PassLabel != null) { PassLabel.Dispose(); PassLabel = null; } if (PassProgress != null) { PassProgress.Dispose(); PassProgress = null; } if (PassTable != null) { PassTable.Dispose(); PassTable = null; } if (RepairButton != null) { RepairButton.Dispose(); RepairButton = null; } if (ReplayOpenCheckbox != null) { ReplayOpenCheckbox.Dispose(); ReplayOpenCheckbox = null; } if (ReportButton != null) { ReportButton.Dispose(); ReportButton = null; } if (ScanButton != null) { ScanButton.Dispose(); ScanButton = null; } if (SkinMoveCheckbox != null) { SkinMoveCheckbox.Dispose(); SkinMoveCheckbox = null; } if (UpdateButton != null) { UpdateButton.Dispose(); UpdateButton = null; } if (UpdateProgress != null) { UpdateProgress.Dispose(); UpdateProgress = null; } }