예제 #1
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        protected ParupunteScript(ParupunteCore core, ParupunteConfigElement element)
        {
            this.core    = core;
            coroutineIds = new List <uint>();
            core.LogWrite(this.ToString());
            IsFinished = false;
            Random     = new Random();

            Config = element;
        }
예제 #2
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 public Garupan(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
 }
예제 #3
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 public HidroPomp(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
     SetUpSound();
 }
 public InvisibleVehicles(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
 }
예제 #5
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 public ElectricalShock(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
 }
예제 #6
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 public KillCitizens(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
 }
 public StrongVehicles(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
 }
예제 #8
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 public PlayerInvincible(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
 }
예제 #9
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 public Hanazawa(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
     SetUpSound();
 }
예제 #10
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 public YogaPower(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
 }
예제 #11
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 public Mayday(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
 }
예제 #12
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 public Serval(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
 }
예제 #13
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 public CowCow(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
 }
예제 #14
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 public SpawnCharacters(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
 }
 public TimeEvening(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
 }
예제 #16
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 public FloatingCar(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
 }
예제 #17
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 public WeatherStor(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
 }
예제 #18
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 public Fugaku36(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
     SetUpSound();
 }
예제 #19
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 public TimeAfternoon(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
 }
예제 #20
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 public EveryoneYoga(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
     SetUpSound();
 }
예제 #21
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 public VehicleEnginePowerUp(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
 }
예제 #22
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 public SpawnFriend(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
 }
예제 #23
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 public PerfectFreeze(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
 }
예제 #24
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 public Kabanchan(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
 }
예제 #25
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 public MagicFire(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
 }
예제 #26
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 public SpeedMax(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
 }
예제 #27
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 public Isono(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
 }
예제 #28
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 public BeastFriends(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
     isBeast = Random.Next(0, 100) <= 80;
 }
예제 #29
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 public MoutainLion(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
 }
예제 #30
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 public KuruKuru(ParupunteCore core, ParupunteConfigElement element) : base(core, element)
 {
     ReduceCounter = new ReduceCounter(20 * 1000);
 }