public CharacterInfoState(BoardManager boardManager, Actor actor) : base(boardManager) { //infopanel = boardManager.ui.characterInfoPanel; currentActor = actor; infopanel = boardManager.ui.inBattleCharacterInfoPanel; }
public UsersTurnState(BoardManager boardManager) : base(boardManager) { if (boardManager.Selector == null) { boardManager.Selector = new Selector(boardManager); } selector = boardManager.Selector; pathfindingBoard = boardManager.pathfinding; turnManager = boardManager.turnManager; pane = boardManager.ui.hotbarPanel; infopanel = boardManager.ui.characterInfoPanel; currentActor = turnManager.currFastest; }