예제 #1
0
 // Use this for initialization
 void Start()
 {
     offset    = (int)transform.localPosition.x;
     animation = GetComponent <PartyMemberAnimation>();
     party     = GetComponentInParent <PartyComponent>();
     RhythmManager.instance.AddListener(this);
     GetComponent <SpriteRenderer>().sprite = idleFrames[0];
 }
 void Awake()
 {
     mPartyComponent = GameObject.FindGameObjectWithTag(Tags.GAME_CONTROLLER).GetComponent<PartyComponent>();
     mEnemyComponent = GameObject.FindGameObjectWithTag(Tags.ENEMY).GetComponent<EnemyComponent>();
 }
예제 #3
0
 // Use this for initialization
 void Start()
 {
     party = GetComponentInChildren <PartyComponent>();
     world = GetComponent <SpiralWorldManager>();
 }
예제 #4
0
 private void Start()
 {
     party  = GetComponentInParent <PartyComponent>();
     offset = (int)transform.localPosition.x;
 }
예제 #5
0
 // Use this for initialization
 void Start()
 {
     party = GetComponentInChildren <PartyComponent>();
     world.AddItem(party.party);
     worldObjects.Add(party.party.GetId(), party.gameObject);
 }