// Use this for initialization void Start() { offset = (int)transform.localPosition.x; animation = GetComponent <PartyMemberAnimation>(); party = GetComponentInParent <PartyComponent>(); RhythmManager.instance.AddListener(this); GetComponent <SpriteRenderer>().sprite = idleFrames[0]; }
void Awake() { mPartyComponent = GameObject.FindGameObjectWithTag(Tags.GAME_CONTROLLER).GetComponent<PartyComponent>(); mEnemyComponent = GameObject.FindGameObjectWithTag(Tags.ENEMY).GetComponent<EnemyComponent>(); }
// Use this for initialization void Start() { party = GetComponentInChildren <PartyComponent>(); world = GetComponent <SpiralWorldManager>(); }
private void Start() { party = GetComponentInParent <PartyComponent>(); offset = (int)transform.localPosition.x; }
// Use this for initialization void Start() { party = GetComponentInChildren <PartyComponent>(); world.AddItem(party.party); worldObjects.Add(party.party.GetId(), party.gameObject); }