protected override void ReadFromImpl(object obj) { base.ReadFromImpl(obj); ParticleSystem.TrailModule uo = (ParticleSystem.TrailModule)obj; enabled = uo.enabled; mode = uo.mode; ratio = uo.ratio; lifetime = uo.lifetime; lifetimeMultiplier = uo.lifetimeMultiplier; minVertexDistance = uo.minVertexDistance; textureMode = uo.textureMode; worldSpace = uo.worldSpace; dieWithParticles = uo.dieWithParticles; sizeAffectsWidth = uo.sizeAffectsWidth; sizeAffectsLifetime = uo.sizeAffectsLifetime; inheritParticleColor = uo.inheritParticleColor; colorOverLifetime = uo.colorOverLifetime; widthOverTrail = uo.widthOverTrail; widthOverTrailMultiplier = uo.widthOverTrailMultiplier; colorOverTrail = uo.colorOverTrail; generateLightingData = uo.generateLightingData; ribbonCount = uo.ribbonCount; shadowBias = uo.shadowBias; splitSubEmitterRibbons = uo.splitSubEmitterRibbons; attachRibbonsToTransform = uo.attachRibbonsToTransform; }
public static void ParticleTrailSettings(this ParticleSystem PS, bool enabled = true, ParticleSystemTrailTextureMode TrailMode = ParticleSystemTrailTextureMode.Stretch, float TailWidth = 10, bool SizeAffectsWidth = false, bool DieWithParticle = false) { ParticleSystem.TrailModule trailModule = PS.trails; // Trail Settings trailModule.enabled = enabled; trailModule.textureMode = TrailMode; trailModule.widthOverTrail = TailWidth; trailModule.sizeAffectsWidth = SizeAffectsWidth; trailModule.dieWithParticles = DieWithParticle; }