private void MaxLifeNumeric_ValueChanged(object sender, EventArgs e) { if (listBox1.SelectedIndex != -1) { ParticleSystemSource temp = (ParticleSystemSource)listBox1.SelectedItem; temp.lifeTimeMax = (int)MaxLifeNumeric.Value; } }
private void MaxAreaNumeric_ValueChanged(object sender, EventArgs e) { if (listBox1.SelectedIndex != -1) { ParticleSystemSource temp = (ParticleSystemSource)listBox1.SelectedItem; temp.spawnArea.Y = (int)MaxAreaNumeric.Value; } }
private void RandomFrameStartEnabler_Click(object sender, EventArgs e) { if (listBox1.SelectedIndex != -1) { ParticleSystemSource temp = (ParticleSystemSource)listBox1.SelectedItem; temp.bRandomFrameStart = RandomFrameStartEnabler.Checked; } }
private void FadeOutEnabler_Click(object sender, EventArgs e) { if (listBox1.SelectedIndex != -1) { ParticleSystemSource temp = (ParticleSystemSource)listBox1.SelectedItem; temp.bFadeOutOverTime = FadeOutEnabler.Checked; } }
private void ScaleModifierNumeric_ValueChanged(object sender, EventArgs e) { if (listBox1.SelectedIndex != -1) { ParticleSystemSource temp = (ParticleSystemSource)listBox1.SelectedItem; temp.particleScaleModifier = (float)ScaleModifierNumeric.Value; } }
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e) { if (listBox1.SelectedIndex != -1) { ParticleSystemSource temp = (ParticleSystemSource)listBox1.SelectedItem; temp.particleStyle = (ParticleSystemSource.ParticleStyle)comboBox1.SelectedIndex; } }
private void MaxVSNumeric_ValueChanged(object sender, EventArgs e) { if (listBox1.SelectedIndex != -1) { ParticleSystemSource temp = (ParticleSystemSource)listBox1.SelectedItem; temp.particleMaxVelocity = (float)MaxVSNumeric.Value; } }
private void radiusMaxNumeric_ValueChanged(object sender, EventArgs e) { if (listBox1.SelectedIndex != -1) { ParticleSystemSource temp = (ParticleSystemSource)listBox1.SelectedItem; temp.radiusMax = (float)radiusMaxNumeric.Value; } }
private void MinRSNumeric_ValueChanged(object sender, EventArgs e) { if (listBox1.SelectedIndex != -1) { ParticleSystemSource temp = (ParticleSystemSource)listBox1.SelectedItem; temp.particleRotationSpeedMin = (float)MinRSNumeric.Value; } }
private void MinSANumeric_ValueChanged(object sender, EventArgs e) { if (listBox1.SelectedIndex != -1) { ParticleSystemSource temp = (ParticleSystemSource)listBox1.SelectedItem; temp.spawnAngleMin = (float)MinSANumeric.Value; } }
private void WindEnabler_Click(object sender, EventArgs e) { if (listBox1.SelectedIndex != -1) { ParticleSystemSource temp = (ParticleSystemSource)listBox1.SelectedItem; temp.bHasWind = WindEnabler.Checked; } }
private void numericUpDown6_ValueChanged(object sender, EventArgs e) { if (listBox1.SelectedIndex != -1) { ParticleSystemSource temp = (ParticleSystemSource)listBox1.SelectedItem; temp.particleAmountSpawn = (int)numericUpDown6.Value; } }
private void pivotYNumeric_ValueChanged(object sender, EventArgs e) { if (listBox1.SelectedIndex != -1) { ParticleSystemSource temp = (ParticleSystemSource)listBox1.SelectedItem; temp.pivot.Y = (float)pivotYNumeric.Value; } }
private void button7_Click(object sender, EventArgs e) { if (listBox1.SelectedIndex != -1) { ParticleSystemSource ba = (ParticleSystemSource)listBox1.SelectedItem; if (ba.particleTexSource.Equals("")) { MessageBox.Show("Please select base texture file."); OpenFileDialog openTex = new OpenFileDialog(); openTex.Title = "Open texture file"; if (Game1.bIsDebug) { openTex.Filter = "Texture File|*.jpg;*.png;*.jpeg;*.xnb"; openTex.InitialDirectory = Game1.rootContent; } else { openTex.Filter = "Texture File|*.jpg;*.png;*.jpeg"; openTex.InitialDirectory = Game1.rootContentExtra; } bool bDone = false; while (!bDone) { DialogResult dia = openTex.ShowDialog(); if (dia == DialogResult.OK && openTex.FileName.Contains(openTex.InitialDirectory)) { ba.particleTexSource = openTex.FileName.Replace(Game1.rootContent, "").Substring(0, openTex.FileName.Replace(Game1.rootContent, "").LastIndexOf(".")); Console.WriteLine("Successful item texture selection"); bDone = true; } else if (!openTex.FileName.Contains(openTex.InitialDirectory)) { MessageBox.Show(@"Please select a file within the application folder under Content\Mods and it's subfolders"); } else if (dia == DialogResult.Cancel) { bDone = true; } } } try { ba.ReloadTextures(); FrameSelector.StartComplex(ba.particleTex, ba.particleFrames, (int)numericUpDown2.Value, (int)numericUpDown1.Value, (int)numericUpDown4.Value, (int)numericUpDown3.Value); } catch { throw; } } }
private void button1_Click(object sender, EventArgs e) { if (!textBox1.Text.Equals("")) { ParticleSystemSource temp = testSystem.Clone(); temp.Name = textBox1.Text; MapBuilder.gcDB.AddParticleSystem(temp); listBox1.Items.Add(temp); listBox1.SelectedIndex = listBox1.Items.Count - 1; } }
public ParticleEditor() { InitializeComponent(); List <Microsoft.Xna.Framework.Rectangle> frames = new List <Microsoft.Xna.Framework.Rectangle>(); testSystem = new ParticleSystemSource(); testSystem.bRandomFrameStart = true; testSystem.decayX = 0.01f; testSystem.gravity = -0.14f; testSystem.lifeTimeMax = 5000; testSystem.lifeTimeMin = 3000; frames.Clear(); frames.Add(new Microsoft.Xna.Framework.Rectangle(0, 0, 16, 16)); frames.Add(new Microsoft.Xna.Framework.Rectangle(16, 0, 16, 16)); frames.Add(new Microsoft.Xna.Framework.Rectangle(32, 0, 16, 16)); frames.Add(new Microsoft.Xna.Framework.Rectangle(48, 0, 16, 16)); testSystem.particleFrames = new List <Microsoft.Xna.Framework.Rectangle>(frames);; testSystem.particleTexSource = @"Graphics\Particles\TestPaticle_flame_16x16"; testSystem.particleBaseTexSource = @"Graphics\Particles\TestPaticle_16x16-sheet"; frames.Add(new Microsoft.Xna.Framework.Rectangle(64, 0, 16, 16)); testSystem.particleBaseFrames = new List <Microsoft.Xna.Framework.Rectangle>(frames); testSystem.baseScale = 5f; testSystem.baseFrameTimer = 90; testSystem.particleFrameTimer = 90; testSystem.particleMaxVelocity = 3f; testSystem.particleMinVelocity = 1f; testSystem.particleRotationSpeedMax = (float)Math.PI / 180f; testSystem.particleRotationSpeedMin = 0f; testSystem.particleStyle = ParticleSystemSource.ParticleStyle.Twister; testSystem.spawnArea = new Microsoft.Xna.Framework.Point(30, 30); testSystem.scaleMax = 2.5f; testSystem.scaleMin = 1.5f; testSystem.spawnAngleMax = (float)Math.PI; testSystem.spawnAngleMin = 3 / 2 * (float)Math.PI; testSystem.spawnPosition = new Microsoft.Xna.Framework.Point(100, 50); testSystem.spawnTimeMin = 10; testSystem.spawnTimeMax = 20; testSystem.wind = -5f; testSystem.bFadeOutOverTime = true; testSystem.particleScaleModifier = -0.01f; testSystem.bHasGravity = false; testSystem.bHasWind = false; testSystem.radiusMin = 2f; testSystem.radiusMax = 8f; testSystem.pivot = new Vector2(8); testSystem.ReloadTextures(); }
private void AssignValues() { ParticleSystemSource temp = (ParticleSystemSource)listBox1.SelectedItem; GravityNumeric.Value = (decimal)temp.gravity; comboBox1.SelectedIndex = (int)temp.particleStyle; DecayNumeric.Value = (decimal)temp.decayX; WindNumeric.Value = (decimal)temp.wind; GravEnabler.Checked = temp.bHasGravity; WindEnabler.Checked = temp.bHasWind; MinScaleNumeric.Value = (decimal)temp.scaleMin; MaxScaleNumeric.Value = (decimal)temp.scaleMax; MinSANumeric.Value = (decimal)temp.spawnAngleMin; MaxSANumeric.Value = (decimal)temp.spawnAngleMax; MinRSNumeric.Value = (decimal)temp.particleRotationSpeedMin; MaxRSNumeric.Value = (decimal)temp.particleRotationSpeedMax; MinVSNumeric.Value = (decimal)temp.particleMinVelocity; MaxVSNumeric.Value = (decimal)temp.particleMaxVelocity; radiusMinNumeric.Value = (decimal)temp.radiusMin; radiusMaxNumeric.Value = (decimal)temp.radiusMax; ScaleModifierNumeric.Value = (decimal)temp.particleScaleModifier; pivotXNumeric.Value = (decimal)temp.pivot.X; pivotYNumeric.Value = (decimal)temp.pivot.Y; RandomFrameStartEnabler.Checked = temp.bRandomFrameStart; FadeOutEnabler.Checked = temp.bFadeOutOverTime; MinLifeNumeric.Value = (decimal)temp.lifeTimeMin; MaxLifeNumeric.Value = (decimal)temp.lifeTimeMax; MinSpawnNumeric.Value = temp.spawnTimeMin; MaxSpawnNumeric.Value = temp.spawnTimeMax; MinAreaNumeric.Value = temp.spawnArea.X; MaxAreaNumeric.Value = temp.spawnArea.Y; ((ParticleSystemSource)listBox1.SelectedItem).ReloadTextures(); SystemNameTextBox.Text = temp.Name; numericUpDown5.Value = (decimal)temp.baseScale; numericUpDown6.Value = temp.particleAmountSpawn; }