private void UpdateRearParticles(float withSpeed, float withoutSpeed, float slowingDown, float startSpeed) { rearParticle1.startSpeed = startSpeed; rearParticle2.startSpeed = startSpeed; if (Input.GetKey("z") || (Input.GetAxis("PS4_R2") > 0.0f)) { ParticleSystemExtension.SetEmissionRate(rearParticle1, withSpeed); ParticleSystemExtension.SetEmissionRate(rearParticle2, withSpeed); rearParticle1.startColor = gameManagerScript.interfaceColor; rearParticle2.startColor = gameManagerScript.interfaceColor; } else if (Input.GetKey("x") || (Input.GetAxis("PS4_L2") > 0.0f)) { ParticleSystemExtension.SetEmissionRate(rearParticle1, slowingDown); ParticleSystemExtension.SetEmissionRate(rearParticle2, slowingDown); rearParticle1.startColor = Color.white; rearParticle2.startColor = Color.white; } else { ParticleSystemExtension.SetEmissionRate(rearParticle1, withoutSpeed); ParticleSystemExtension.SetEmissionRate(rearParticle2, withoutSpeed); rearParticle1.startColor = Color.white; rearParticle2.startColor = Color.white; } }
private void UpdateWindParticle(float withSpeed, float withoutSpeed, float slowingDown) { travelerParticle.startColor = gameManagerScript.interfaceColor; if (Input.GetKey("z") || (Input.GetAxis("PS4_R2") > 0.0f)) { ParticleSystemExtension.SetEmissionRate(travelerParticle, withSpeed); } else if (Input.GetKey("x") || (Input.GetAxis("PS4_L2") > 0.0f)) { ParticleSystemExtension.SetEmissionRate(travelerParticle, slowingDown); } else { ParticleSystemExtension.SetEmissionRate(travelerParticle, withoutSpeed); } }
// Update is called once per frame void Update() { if (!dnf && fin.HasBegun()) { this.GetComponent <Animator> ().SetBool("grounded", grounded); this.GetComponent <Animator> ().SetBool("crashed", crashed); this.GetComponent <Animator> ().SetBool("inBush", inBush); this.GetComponent <Animator> ().SetBool("inWater", inWater); Vector3 viewPos = Camera.main.WorldToViewportPoint(this.transform.position); if (viewPos.x <= 0.1f) { speedMod = Mathf.Lerp(speedMod, pc.GetLeader().GetComponent <HorseController> ().GetSpeedMod(), Time.deltaTime * 0.5f); } if (viewPos.x <= -0.1f && callOnce) { OutOfBounds(); } //this.transform.position = new Vector3 (Camera.main.transform.position.x, this.transform.position.y, this.transform.position.z); if (viewPos.x >= 0) { callOnce = true; } if (!crashed) { //StopCoroutine (waitFor (2)); if (grounded) { ParticleSystemExtension.SetEmissionRate(ps, speed * 50); if (speed > 0.25) { GetComponent <AudioSource> ().mute = false; } else { GetComponent <AudioSource> ().mute = true; } } else { ParticleSystemExtension.SetEmissionRate(ps, 0); GetComponent <AudioSource> ().mute = true; } if (Input.GetButton(this.name)) { speedInp -= Time.deltaTime; } if (Input.GetButtonUp(this.name)) { if (speedInp <= 0.9f) { speedMod += (speedInp * 1.25f); } speedInp = 1; } if (Input.GetAxis(this.name) < 0) { jumpInp += Time.deltaTime; } else { jumpInp = 0; } speedMod -= 1.5f * Time.deltaTime; //stamina += 10 * Time.deltaTime * (1 + pc.GetLead (this.transform) / 10); speed = (speedMod / 5) * slowValue * baseMoveMod * Time.deltaTime * (pc.GetLead(this.transform) / 10 + 1); this.GetComponent <Animator> ().SetFloat("speed", speed); this.transform.position += new Vector3(speed / 10, 0, 0); if (!Input.GetButton(this.name + " Jump") && grounded && !jumpOnce) { this.GetComponent <Rigidbody2D> ().AddForce(jumpForce); jumpOnce = true; //stamina -= 10; //grounded = false; } if (Input.GetButtonDown(this.name + " Jump")) { jumpOnce = false; } //if (stamina <= 10) //crashed = true; } else if (crashed) { speedMod -= Time.deltaTime * 50; //stamina -= 10 * Time.deltaTime; //StartCoroutine (waitFor (3)); //if (!callOnce) { // speedMod = speedMod / 4; // callOnce = true; //} } speedInp = Mathf.Clamp(speedInp, 0, 1); speedMod = Mathf.Clamp(speedMod, 0.025f, 100); speed = Mathf.Clamp(speed, 0.025f, 100); this.GetComponent <Animator> ().SetBool("grounded", grounded); this.GetComponent <Animator> ().SetBool("crashed", crashed); this.GetComponent <Animator> ().SetBool("inBush", inBush); this.GetComponent <Animator> ().SetBool("inWater", inWater); //stamina = Mathf.Clamp (stamina, 0, 100); //staminaBar.value = stamina; //staminaBar.transform.position = new Vector3 (this.transform.position.x, this.transform.position.y + 1, 0); } }