IEnumerator ActivateRoutine() { activated = true; if (starFX != null) { starFX.Play(); } if (SoundManager.Instance != null && starSound != null) { SoundManager.Instance.PlayClipAtPoint(starSound, Vector3.zero, SoundManager.Instance.fxVolume); } yield return(new WaitForSeconds(delay)); SetActive(true); }
public void LandShapeFx() { int i = 0; foreach (Transform child in gameObject.transform) { if (glowSquareFx[i]) { glowSquareFx[i].transform.position = child.position - Vector3.forward; ParticlePlayer particlePlayer = glowSquareFx[i].GetComponent <ParticlePlayer>(); if (particlePlayer) { particlePlayer.Play(); } i++; } } }
public void LandFX() { int i = 0; foreach (Transform child in gameObject.transform) { if (m_glowSquareFX[i]) { m_glowSquareFX[i].transform.position = new Vector3(child.position.x, child.position.y, -2f); ParticlePlayer particlePlayer = m_glowSquareFX[i].GetComponent <ParticlePlayer>(); if (particlePlayer) { particlePlayer.Play(); } } i++; } }
public void BoomFX() { int i = 0; foreach (Transform child in gameObject.transform) { if (boomfx[i]) { boomfx[i].transform.position = new Vector3(child.position.x, child.position.y, -2f); ParticlePlayer particleboom = boomfx[i].GetComponent <ParticlePlayer>(); if (particleboom) { particleboom.Play(); } } i++; } }
public void LandShapeFx() { int i = 0; foreach (Transform Child in gameObject.transform) { if (m_glowSquareFx[i]) { m_glowSquareFx[i].transform.position = new Vector3(Child.position.x, Child.position.y + 1, -1) - new Vector3(0, 0, 0.1f); ParticlePlayer particlePlayer = m_glowSquareFx[i].GetComponent <ParticlePlayer>(); if (particlePlayer) { particlePlayer.Play(); } i++; } } }
public void LandShapeFX() { int i = 0; //Transform[] transforms = GetComponentsInChildren<Transform>(); //for(int i = 0; i < m_glowSquareFX.Length; i++) foreach (Transform child in transform)//subistitui as duas linhas acima { if (m_glowSquareFX[i]) { m_glowSquareFX[i].transform.position = new Vector3(child.position.x, child.position.y, -2); ParticlePlayer pp = m_glowSquareFX[i].GetComponent <ParticlePlayer>(); if (pp) { pp.Play(); } } i++; } }
public bool IsLastDetail() { bool isLastDetail = _instDetail.IsLastDetail(); if (isLastDetail) { _allDetails.Remove(_instDetail); if (IsEnd()) { particlePlayer.Play(); levelMenu.PlayEndClip(); levelMenu.ShowHomeButton(); } return(true); } else { return(false); } }
private void SetTouchEffect(Vector3 screenPosition) { if (touchEffectPrefab == null) { return; } ParticlePlayer particleController = null; if (cachedTouchEffects.Count != 0) { particleController = cachedTouchEffects.Dequeue(); } else { particleController = UnityUtility.Instantiate <ParticlePlayer>(touchEffectRoot, touchEffectPrefab); UnityUtility.SetLayer(TargetLayer, particleController.gameObject, true); // キャッシュ目的なのでDeactiveを指定. particleController.EndActionType = EndActionType.Deactivate; particleController.OnEndAsObservable() .Subscribe(endEffect => { if (endEffect != null) { cachedTouchEffects.Enqueue(endEffect); } }) .AddTo(this); } if (!UnityUtility.IsNull(particleController)) { SetTouchEffectPosition(particleController, screenPosition); particleController.Play().Subscribe().AddTo(this); } }
public Shape SpawnShape() { Shape shape = null; //shape = Instantiate(GetRandomShape(), transform.position, Quaternion.identity) as Shape; shape = GetQueueShape(); shape.transform.position = transform.position; //shape.transform.localScale = Vector3.one; StartCoroutine(GrowShape(shape, transform.position, 0.25f)); if (m_spawnFx) { m_spawnFx.Play(); } if (shape) { return(shape); } else { return(null); } }
//----- property ----- //----- method ----- public IObservable <Unit> Play(string fileName, bool restart, int?sortingOrder) { var advEngine = AdvEngine.Instance; if (particlePlayer != null) { UnityUtility.SafeDelete(particlePlayer.gameObject); } var resourcePath = advEngine.Resource.GetResourcePath <AdvParticle>(fileName); var prefab = advEngine.Resource.Get <GameObject>(resourcePath); particlePlayer = UnityUtility.Instantiate <ParticlePlayer>(gameObject, prefab); if (sortingOrder.HasValue) { particlePlayer.SortingOrder = sortingOrder.Value; } return(particlePlayer.Play(restart).AsUnitObservable()); }
IEnumerator ActivateRoutine() { // we are activated activated = true; // play the ParticlePlayer if (starFX != null) { starFX.Play(); } // play the starSound if (SoundManager.Instance != null && starSound != null) { SoundManager.Instance.PlayClipAtPoint(starSound, Vector3.zero, SoundManager.Instance.fxVolume); } yield return(new WaitForSeconds(delay)); // turn on the icon SetActive(true); }
public Shape SpawnShape() { Shape newShape = GetQueuedShape(); newShape.transform.position = transform.position; //newShape.transform.localScale = Vector3.one; StartCoroutine(GrowShape(newShape, transform.position, 0.25f)); if (spawnFx) { spawnFx.Play(); } if (newShape) { return(newShape); } else { Debug.LogError("Error! Shape could not be spawned"); return(null); } }
public void BreakTileFXAt(int breakableValue, int x, int y, int z = 0) { GameObject breakFX = null; ParticlePlayer particlePlayer = null; if (breakableValue > 1) { breakFX = Instantiate(doubleBreakFXPrefab, new Vector3(x, y, z), Quaternion.identity) as GameObject; } else { breakFX = Instantiate(breakFXPrefab, new Vector3(x, y, z), Quaternion.identity) as GameObject; } if (breakFX != null) { particlePlayer = breakFX.GetComponent <ParticlePlayer>(); if (particlePlayer != null) { particlePlayer.Play(); } } }
private void SetTouchEffect(Vector3 screenPosition) { if (touchEffectPrefab == null) { return; } ParticlePlayer particleController = null; if (cachedTouchEffects.Count != 0) { particleController = cachedTouchEffects.Dequeue(); } else { particleController = UnityUtility.Instantiate <ParticlePlayer>(touchEffectRoot, touchEffectPrefab); UnityUtility.SetLayer((int)Layer.Overlap, particleController.gameObject, true); // キャッシュ目的なのでDeactiveを指定. particleController.EndActionType = EndActionType.Deactivate; particleController.OnEndAsObservable() .Subscribe(endEffect => { cachedTouchEffects.Enqueue(endEffect); }) .AddTo(this); } var originPosition = renderCamera.ScreenToWorldPoint(screenPosition); particleController.transform.position = new Vector3(originPosition.x, originPosition.y); particleController.Play().Subscribe().AddTo(this); }
public Shape SpawnShape() { Shape shape = null; shape = GetQueuedShape();//shape = Instantiate(GetRandomShape(), transform.position, Quaternion.identity) as Shape; shape.transform.position = transform.position; StartCoroutine(GrowShape(shape, transform.position, .25f)); if (m_spawnFx) { m_spawnFx.Play(); } if (shape) { return(shape); } else { Debug.LogWarning("WARNING! Invalid shape in spawner."); } return(null); }
public Shape SpawnShape() { Shape shape = null; shape = GetQueuedShape(); shape.transform.position = transform.position; StartCoroutine(GrowShape(shape, transform.position, 0.25f)); if (spawnFx) { spawnFx.Play(); } if (shape) { return(shape); } else { Debug.Log("WARNING! Invalid shape in spawner!"); return(null); } }
private void SpawnParticle() { ParticlePlayer.Play(_Ids.GetRandom(), Random.insideUnitSphere * 5); ParticlePlayer.Play(_hashedFirst, Random.insideUnitSphere * 5); }
private void SpawnFollowing() { ParticlePlayer.Play(_Ids.GetRandom(), follow: _Mover); }