private void SaveAsFile() { if (ParticleFormatter.SaveAs(ParticleSystem)) { HasUnsavedChanges = false; } }
public MainViewModel() { //Hook up the log events InitializeLog(); DebugLog.Log("Initialized", "Application"); //Create a new particle system ParticleSystem = ParticleFormatter.MakeNewSystem(); }
private void OpenFile() { CheckForUnsavedChanges(); ParticleSystem system = ParticleFormatter.Open(); if (system != null) { ParticleSystem = system; } }
private void NewParticle() { CheckForUnsavedChanges(); ParticleSystem = ParticleFormatter.MakeNewSystem(); DebugLog.Log("Reset particle system", "Application"); }