예제 #1
0
		public void TestCleanup()
		{
			_physics.Dispose();
			_physics = null;

			_fluid = null;
		}
        public void TestCleanup()
        {
            _physics.Dispose();
            _physics = null;

            _fluid = null;
        }
예제 #3
0
		public void TestInitalize()
		{
			_physics = CreatePhysicsAndScene();

			ParticleSystem particleSystem = _physics.Physics.CreateParticleSystem(100);

			_fluid = _physics.Physics.CreateParticleFluid(100);
		}
        public void TestInitalize()
        {
            _physics = CreatePhysicsAndScene();

            ParticleSystem particleSystem = _physics.Physics.CreateParticleSystem(100);

            _fluid = _physics.Physics.CreateParticleFluid(100);
        }
예제 #5
0
        public void CreateAndDisposeParticleFluid()
        {
            using (var physics = CreatePhysicsAndScene())
            {
                ParticleSystem particleSystem = physics.Physics.CreateParticleSystem(100);

                ParticleFluid fluid = physics.Physics.CreateParticleFluid(100);

                Assert.IsTrue(ObjectTable.Instance.Contains(fluid));

                Assert.IsFalse(fluid.Disposed);

                fluid.Dispose();

                Assert.IsTrue(fluid.Disposed);
            }
        }