static int get_particleObj(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ParticleExchange obj = (ParticleExchange)o; UnityEngine.GameObject ret = obj.particleObj; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index particleObj on a nil value" : e.Message)); } }
static int get_uri(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ParticleExchange obj = (ParticleExchange)o; string ret = obj.uri; LuaDLL.lua_pushstring(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index uri on a nil value" : e.Message)); } }
static int StartLeaveWeatherParticle(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); ParticleExchange obj = (ParticleExchange)ToLua.CheckObject(L, 1, typeof(ParticleExchange)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); obj.StartLeaveWeatherParticle(arg0, arg1, arg2, arg3); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }