private void RefreshValues() { dropdown.onValueChanged.RemoveListener(OnDropdownValueChanged); dropdown.ClearOptions(); pfxIdValues.Clear(); List <TMPro.TMP_Dropdown.OptionData> data = new List <TMPro.TMP_Dropdown.OptionData>(); data.Add(new TMPro.TMP_Dropdown.OptionData("(none)")); pfxIdValues.Add(null); foreach (ParticleEffectListing listing in pfxSystem.ListAll()) { data.Add(new TMPro.TMP_Dropdown.OptionData(listing.name)); pfxIdValues.Add(listing.id); } dropdown.options = data; string pfxId = (string)editor.data; int index = pfxIdValues.IndexOf(pfxId); if (index < 0) { dropdown.value = 0; } dropdown.onValueChanged.AddListener(OnDropdownValueChanged); }
public void Show() { if (!isSetup) { Setup(); isSetup = true; } listing = particleEffectSystem.ListAll(); RepopulateList(); ui.particleLibrary.SetActive(true); particleEffectSystem.onParticleEffectChanged += OnParticleEffectChanged; particleEffectSystem.onParticleEffectRemoved += OnParticleEffectRemoved; ui.createButton.onClick.AddListener(AddNewParticleEffect); ui.trashButton.onClick.AddListener(RemoveSelectedParticleEffect); ui.copyButton.onClick.AddListener(CopySelectedParticleEffect); ui.actionButtonsContainer.SetActive(true); }
private void RepopulateList() { foreach (ScrollingListItemUI entry in entries.Values) { Destroy(entry.gameObject); } entries.Clear(); List <ParticleEffectListing> list = particleEffectSystem.ListAll(); foreach (ParticleEffectListing listing in list) { ScrollingListItemUI entry = Instantiate(ui.particlePickerItemTemplate, ui.particlePickerList.transform); entry.gameObject.SetActive(true); entry.textField.text = listing.name; // entry.Set(listing); entry.button.onClick.AddListener(() => OnParticleEffectClicked(listing.id)); string name = listing.name; entries.Add(listing.id, entry); } }