// Token: 0x060001A6 RID: 422 RVA: 0x0000894C File Offset: 0x00006B4C protected void SearchHiearchyAndConnectParticleSystem(IEnumerable <ParticleSystem> particleSystems, PlayableGraph graph, List <Playable> outplayables) { foreach (ParticleSystem particleSystem in particleSystems) { if (particleSystem != null) { outplayables.Add(ParticleControlPlayable.Create(graph, particleSystem, this.particleRandomSeed)); } } }
private bool SearchHiearchyAndConnectParticleSystem(GameObject root, PlayableGraph graph, List <Playable> outplayables) { if (root == null) { return(false); } bool flag = false; foreach (ParticleSystem particleSystem in this.GetParticleSystems(root)) { if (particleSystem != null) { flag = true; outplayables.Add((Playable)ParticleControlPlayable.Create(graph, particleSystem, this.particleRandomSeed)); } } return(flag); }