public PartSaver OnSave() { var saver = new PartSaver(this, info.InternalName); saver.Add("Tick", tick, 0); return(saver); }
public PartSaver OnSave() { var saver = new PartSaver(this, info.InternalName); saver.Add("Activated", activated, false); saver.Add("Cooldown", cooldown, 0); return(saver); }
public PartSaver OnSave() { var saver = new PartSaver(this, info.InternalName); saver.Add(nameof(Force), Force, CPos.Zero); saver.Add(nameof(Velocity), Velocity, CPos.Zero); return(saver); }
public PartSaver OnSave() { var saver = new PartSaver(this, string.Empty); saver.Add("RelativeHP", RelativeHP, 1f); saver.Add("ActorType", ActorCache.Types[ActorType], null); saver.Add("CurrentTick", CurrentTick, 0); return(saver); }
public PartSaver OnSave() { var saver = new PartSaver(this, info.InternalName); if (beam != null) { saver.Add("BeamWeapon", beam.ID, -1); } saver.Add("PreparationTick", prep, 0); saver.Add(nameof(Reload), Reload, 0); if (target != null) { // TODO: also support actor targeting saver.Add("Target", target.Position + new CPos(0, 0, target.Height), CPos.Zero); } return(saver); }