public void ButtonPressMinigame(Button b) { if (b == mgButton) { Target t = minigamePointer.Target; if (t != null) { targets[t.index].SetActive(false); remainingTargets--; } else { minigamePart.Abort(); SendTextMessage("Daneben!"); } } else { minigamePart.Abort(); SendTextMessage("Falscher Knopf!"); } }