예제 #1
0
        public override void OnLeftMouseButtonDown(OverlayShape item, Point p, TEMouseArgs e)
        {
            if (!EnsureParseTreeExists())
            {
                return;
            }

            overlay.BeginUpdate();

            overlay.SetCorrectRaster(overlay.CurEditing, true);

            //Point p = new Point(e.GetPosition(canvas1).X, Height - e.GetPosition(canvas1).Y);
            p = overlay.Rasterizer.RasterizePixelToTikz(p);
            if (ContinueWithBigImage(p) == false)
            {
                return;
            }

            // find next tikzpicture and add
            Parser.Tikz_Picture tpict = overlay.ParseTree.GetTikzPicture();
            if (tpict != null)
            {
                Parser.Tikz_Node tn = new Parser.Tikz_Node();
                tn.label = "";
                tn.coord = new Parser.Tikz_Coord();
                if (overlay.NodeStyle != "")
                {
                    tn.options = "[" + overlay.NodeStyle + "]";
                }

                Parser.Tikz_Path tp = new Parser.Tikz_Path();
                tp.starttag = @"\node ";
                tp.endtag   = ";";

                tp.AddChild(tn);
                if (overlay.CurEditing != null)
                {
                    overlay.CurEditing.tikzitem.AddChild(tp);
                    overlay.CurEditing.tikzitem.AddChild(new Parser.Tikz_Something("\r\n"));
                }
                else
                {
                    tpict.AddChild(tp);
                    tpict.AddChild(new Parser.Tikz_Something("\r\n"));
                }
                // do it here since the coordinate calculation needs the parents' coord. transform
                tn.SetAbsPos(new Point(p.X, p.Y)); //hack

                //tn.UpdateText();
                tp.UpdateText();
                //tpict.UpdateText();

                //RedrawObjects();
                overlay.AddToDisplayTree(tp);
            }

            overlay.EndUpdate();
        }
예제 #2
0
        public override void OnLeftMouseButtonDown(OverlayShapeVM item, Point p, TEMouseArgs e)
        {
            if (!EnsureParseTreeExists())
                return;

            overlay.BeginUpdate();

            overlay.SetCorrectRaster(overlay.CurEditing, true);

            //Point p = new Point(e.GetPosition(canvas1).X, Height - e.GetPosition(canvas1).Y);
            p = overlay.Rasterizer.RasterizePixelToTikz(p);
            if (ContinueWithBigImage(p) == false)
                return;

            // find next tikzpicture and add
            Parser.Tikz_Picture tpict = overlay.ParseTree.GetTikzPicture();
            if (tpict != null)
            {
                Parser.Tikz_Node tn = new Parser.Tikz_Node();
                tn.label = "";
                tn.coord = new Parser.Tikz_Coord();
                if (!String.IsNullOrEmpty(overlay.NodeStyle))
                    tn.options = "[" + overlay.NodeStyle + "]";

                Parser.Tikz_Path tp = new Parser.Tikz_Path();
                tp.starttag = @"\node ";
                tp.endtag = ";";

                tp.AddChild(tn);
                if (overlay.CurEditing != null)
                {
                    overlay.CurEditing.tikzitem.AddChild(tp);
                    overlay.CurEditing.tikzitem.AddChild(new Parser.Tikz_Something("\r\n"));
                }
                else
                {
                    tpict.AddChild(tp);
                    tpict.AddChild(new Parser.Tikz_Something("\r\n"));
                }
                // do it here since the coordinate calculation needs the parents' coord. transform
                tn.SetAbsPos(new Point(p.X, p.Y)); //hack

                //tn.UpdateText();
                tp.UpdateText();
                //tpict.UpdateText();

                //RedrawObjects();
                //         overlay.AddToDisplayTree(tp);
            }

            overlay.EndUpdate();
        }
예제 #3
0
        public override void OnLeftMouseButtonDown(OverlayShape item, Point p, TEMouseArgs e)
        {
            if (!(item is OverlayNode))
            {
                curSel = null;
                return;
            }
            OverlayNode n = item as OverlayNode;

            // make sure a referenceable item is selected... otherwise we cannot add an edge
            if (!IsReferenceable(item))
            {
                MainWindow.AddStatusLine("Only items that are referenceable (=can be given names) can be connected with the edge tool.");
                return;
            }

            if (curSel == null)
            {
                curSel = n;
                return;
            }

            // make sure both nodes involved are nodes

            /*  if (!(curSel.tikzitem is Tikz_Node) || !(n.tikzitem is Tikz_Node))
             * {
             *    String which = ""; String verb = "is";
             *    if (!(curSel.tikzitem is Tikz_Node) && !(n.tikzitem is Tikz_Node))
             *    { which = "Both"; verb = "are"; }
             *    else if (!(curSel.tikzitem is Tikz_Node))
             *        which = "The first";
             *    else if (!(n.tikzitem is Tikz_Node))
             *        which = "The second";
             *    MainWindow.AddStatusLine(which + " of the selected coordinates " + verb + " not a node (i.e. not defined with \\node but rather with \\draw or \\path)", true);
             *    curSel = null;
             *    return; // hack
             * } */

            //the return from above must not interfere with BeginModify()
            overlay.BeginUpdate();

            // add an edge curSel to n
            //bool lcreated;
            //if (EnsureCurAddToExists(out lcreated))

            //always create new \draw command. otherwise it can happen that the \draw-command
            //is above the \node-definition which causes an error while compiling the latex code.
            if (AddNewCurAddTo())
            {
                // make sure both nodes involved have names
                Parser.Tikz_Node t1 = MakeReferenceableNode(curSel.tikzitem),
                                 t2 = MakeReferenceableNode(n.tikzitem);

                Parser.Tikz_Coord tc1 = new Parser.Tikz_Coord();
                tc1.type = Parser.Tikz_CoordType.Named;
                Parser.Tikz_Coord tc2 = new Parser.Tikz_Coord();
                tc2.type = Parser.Tikz_CoordType.Named;

                curAddTo.AddChild(new Parser.Tikz_Something(" "));
                curAddTo.AddChild(tc1);
                if (t1 == t2)
                {
                    curAddTo.AddChild(new Parser.Tikz_Something(" edge[loop, looseness=20] "));
                }
                else
                {
                    curAddTo.AddChild(new Parser.Tikz_Something(" edge "));
                }
                curAddTo.AddChild(tc2);
                //tpict.AddChild(tp);

                // make sure both nodes have names

                /*              Tikz_Picture tpict = overlay.ParseTree.GetTikzPicture();
                 *            if (t1.name == "")
                 *            {
                 *                t1.SetName(tpict.GetUniqueName());
                 *                t1.UpdateText();
                 *            }
                 *            if (t2.name == "")
                 *            {
                 *                t2.SetName(tpict.GetUniqueName());
                 *                t2.UpdateText();
                 *            }
                 */
                tc1.nameref = t1.name;
                tc2.nameref = t2.name;
                //tc1.UpdateText();
                curAddTo.UpdateText();
                //tpict.UpdateText();
                //                    txtCode_TextChanged

                //RedrawObjects();
                //if (OnModified != null)
                //    OnModified.Invoke();

                //edge was drawn. release currently selected node.
                curSel = null;

                //will neither want to path tool to start from this last select nodes.
                curAddTo = null;
            }
            //forgetting to call EndModify causes weird "No undo group should be open at this point"-message.
            overlay.EndUpdate();
        }