public void ComputeMechanics(ParsedLog log)
        {
            MechanicData mechData   = log.MechanicData;
            FightData    fightData  = log.FightData;
            CombatData   combatData = log.CombatData;
            long         start      = fightData.FightStart;
            long         end        = fightData.FightEnd;

            Mechanic.CheckSpecialCondition condition;
            HashSet <ushort> playersIds = new HashSet <ushort>(log.PlayerList.Select(x => x.InstID));
            Dictionary <ushort, AbstractMasterPlayer> regroupedMobs = new Dictionary <ushort, AbstractMasterPlayer>();

            foreach (Mechanic mech in MechanicList)
            {
                switch (mech.MechanicType)
                {
                case Mechanic.MechType.PlayerStatus:
                    foreach (Player p in log.PlayerList)
                    {
                        List <CombatItem> cList = new List <CombatItem>();
                        switch (mech.SkillId)
                        {
                        case SkillItem.DeathId:
                            cList = combatData.GetStates(p.InstID, ParseEnum.StateChange.ChangeDead, start, end);
                            break;

                        case SkillItem.DownId:
                            cList = combatData.GetStates(p.InstID, ParseEnum.StateChange.ChangeDown, start, end);
                            break;

                        case SkillItem.ResurrectId:
                            cList = log.GetCastData(p.InstID).Where(x => x.SkillID == SkillItem.ResurrectId && x.IsActivation.IsCasting()).ToList();
                            break;
                        }
                        foreach (CombatItem mechItem in cList)
                        {
                            mechData[mech].Add(new MechanicLog(mechItem.Time - start, mech, p));
                        }
                    }
                    break;

                case Mechanic.MechType.SkillOnPlayer:
                    foreach (Player p in log.PlayerList)
                    {
                        List <DamageLog> dls = p.GetDamageTakenLogs(log, 0, fightData.FightDuration);
                        condition = mech.SpecialCondition;
                        foreach (DamageLog dLog in dls)
                        {
                            if (condition != null && !condition(new SpecialConditionItem(dLog)))
                            {
                                continue;
                            }
                            if (dLog.SkillId == mech.SkillId && dLog.Result.IsHit())
                            {
                                mechData[mech].Add(new MechanicLog(dLog.Time, mech, p));
                            }
                        }
                    }
                    break;

                case Mechanic.MechType.PlayerBoon:
                case Mechanic.MechType.PlayerOnPlayer:
                case Mechanic.MechType.PlayerBoonRemove:
                    foreach (Player p in log.PlayerList)
                    {
                        condition = mech.SpecialCondition;
                        foreach (CombatItem c in log.GetBoonData(mech.SkillId))
                        {
                            if (condition != null && !condition(new SpecialConditionItem(c)))
                            {
                                continue;
                            }
                            if (mech.MechanicType == Mechanic.MechType.PlayerBoonRemove)
                            {
                                if (c.IsBuffRemove == ParseEnum.BuffRemove.Manual && p.InstID == c.SrcInstid)
                                {
                                    mechData[mech].Add(new MechanicLog(c.Time - start, mech, p));
                                }
                            }
                            else
                            {
                                if (c.IsBuffRemove == ParseEnum.BuffRemove.None && p.InstID == c.DstInstid)
                                {
                                    mechData[mech].Add(new MechanicLog(c.Time - start, mech, p));
                                    if (mech.MechanicType == Mechanic.MechType.PlayerOnPlayer)
                                    {
                                        mechData[mech].Add(new MechanicLog(c.Time - start, mech, log.PlayerList.FirstOrDefault(x => x.InstID == c.SrcInstid)));
                                    }
                                }
                            }
                        }
                    }
                    break;

                case Mechanic.MechType.HitOnEnemy:
                    foreach (Player p in log.PlayerList)
                    {
                        condition = mech.SpecialCondition;
                        IEnumerable <AgentItem> agents = log.AgentData.GetAgentsByID((ushort)mech.SkillId);
                        foreach (AgentItem a in agents)
                        {
                            foreach (DamageLog dl in p.GetDamageLogs(null, log, 0, log.FightData.FightDuration))
                            {
                                if (dl.DstInstId != a.InstID || dl.IsCondi > 0 || dl.Time < a.FirstAware - start || dl.Time > a.LastAware - start || (condition != null && !condition(new SpecialConditionItem(dl))))
                                {
                                    continue;
                                }
                                mechData[mech].Add(new MechanicLog(dl.Time, mech, p));
                            }
                        }
                    }
                    break;

                case Mechanic.MechType.PlayerSkill:
                    foreach (Player p in log.PlayerList)
                    {
                        condition = mech.SpecialCondition;
                        foreach (CombatItem c in log.GetCastDataById(mech.SkillId))
                        {
                            if (condition != null && !condition(new SpecialConditionItem(c)))
                            {
                                continue;
                            }
                            if (c.IsActivation.IsCasting() && c.SrcInstid == p.InstID)
                            {
                                mechData[mech].Add(new MechanicLog(c.Time - fightData.FightStart, mech, p));
                            }
                        }
                    }
                    break;

                case Mechanic.MechType.EnemyBoon:
                case Mechanic.MechType.EnemyBoonStrip:
                    condition = mech.SpecialCondition;
                    foreach (CombatItem c in log.GetBoonData(mech.SkillId))
                    {
                        if (condition != null && !condition(new SpecialConditionItem(c)))
                        {
                            continue;
                        }
                        AbstractMasterPlayer amp = null;
                        if (mech.MechanicType == Mechanic.MechType.EnemyBoon && c.IsBuffRemove == ParseEnum.BuffRemove.None)
                        {
                            Boss target = Targets.Find(x => x.InstID == c.DstInstid && x.FirstAware <= c.Time && x.LastAware >= c.Time);
                            if (target != null)
                            {
                                amp = target;
                            }
                            else
                            {
                                AgentItem a = log.AgentData.GetAgent(c.DstAgent);
                                if (playersIds.Contains(a.InstID))
                                {
                                    continue;
                                }
                                else if (a.MasterAgent != 0)
                                {
                                    AgentItem m = log.AgentData.GetAgent(a.MasterAgent);
                                    if (playersIds.Contains(m.InstID))
                                    {
                                        continue;
                                    }
                                }
                                if (!regroupedMobs.TryGetValue(a.ID, out amp))
                                {
                                    amp = new DummyPlayer(a);
                                    regroupedMobs.Add(a.ID, amp);
                                }
                            }
                        }
                        else if (mech.MechanicType == Mechanic.MechType.EnemyBoonStrip && c.IsBuffRemove == ParseEnum.BuffRemove.Manual)
                        {
                            Boss target = Targets.Find(x => x.InstID == c.SrcInstid && x.FirstAware <= c.Time && x.LastAware >= c.Time);
                            if (target != null)
                            {
                                amp = target;
                            }
                            else
                            {
                                AgentItem a = log.AgentData.GetAgent(c.SrcAgent);
                                if (playersIds.Contains(a.InstID))
                                {
                                    continue;
                                }
                                else if (a.MasterAgent != 0)
                                {
                                    AgentItem m = log.AgentData.GetAgent(a.MasterAgent);
                                    if (playersIds.Contains(m.InstID))
                                    {
                                        continue;
                                    }
                                }
                                if (!regroupedMobs.TryGetValue(a.ID, out amp))
                                {
                                    amp = new DummyPlayer(a);
                                    regroupedMobs.Add(a.ID, amp);
                                }
                            }
                        }
                        if (amp != null)
                        {
                            mechData[mech].Add(new MechanicLog(c.Time - fightData.FightStart, mech, amp));
                        }
                    }
                    break;

                case Mechanic.MechType.EnemyCastEnd:
                case Mechanic.MechType.EnemyCastStart:
                    condition = mech.SpecialCondition;
                    foreach (CombatItem c in log.GetCastDataById(mech.SkillId))
                    {
                        if (condition != null && !condition(new SpecialConditionItem(c)))
                        {
                            continue;
                        }
                        AbstractMasterPlayer amp = null;
                        if ((mech.MechanicType == Mechanic.MechType.EnemyCastStart && c.IsActivation.IsCasting()) || (mech.MechanicType == Mechanic.MechType.EnemyCastEnd && !c.IsActivation.IsCasting()))
                        {
                            Boss target = Targets.Find(x => x.InstID == c.SrcInstid && x.FirstAware <= c.Time && x.LastAware >= c.Time);
                            if (target != null)
                            {
                                amp = target;
                            }
                            else
                            {
                                AgentItem a = log.AgentData.GetAgent(c.SrcAgent);
                                if (playersIds.Contains(a.InstID))
                                {
                                    continue;
                                }
                                else if (a.MasterAgent != 0)
                                {
                                    AgentItem m = log.AgentData.GetAgent(a.MasterAgent);
                                    if (playersIds.Contains(m.InstID))
                                    {
                                        continue;
                                    }
                                }
                                if (!regroupedMobs.TryGetValue(a.ID, out amp))
                                {
                                    amp = new DummyPlayer(a);
                                    regroupedMobs.Add(a.ID, amp);
                                }
                            }
                        }
                        if (amp != null)
                        {
                            mechData[mech].Add(new MechanicLog(c.Time - fightData.FightStart, mech, amp));
                        }
                    }
                    break;

                case Mechanic.MechType.Spawn:
                    foreach (AgentItem a in log.AgentData.GetAgentByType(AgentItem.AgentType.NPC).Where(x => x.ID == mech.SkillId))
                    {
                        if (!regroupedMobs.TryGetValue(a.ID, out AbstractMasterPlayer amp))
                        {
                            amp = new DummyPlayer(a);
                            regroupedMobs.Add(a.ID, amp);
                        }
                        mechData[mech].Add(new MechanicLog(a.FirstAware - fightData.FightStart, mech, amp));
                    }
                    break;
                }
            }
            mechData.ComputePresentMechanics(log);
        }