//protected float cooldownTimer;

    public GC1_ParryState(FiniteStateMachine stateMachine, Entity entity, string animName, ParryStateData stateData, GoyeCombat1 enemy) : base(stateMachine, entity, animName, stateData)
    {
        this.enemy = enemy;
        //cooldownTimer = -1f;
    }
예제 #2
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 public ParryState(FiniteStateMachine stateMachine, Entity entity, string animName, ParryStateData data) : base(stateMachine, entity, animName)
 {
     this.data = data;
 }