//protected float cooldownTimer; public GC1_ParryState(FiniteStateMachine stateMachine, Entity entity, string animName, ParryStateData stateData, GoyeCombat1 enemy) : base(stateMachine, entity, animName, stateData) { this.enemy = enemy; //cooldownTimer = -1f; }
public ParryState(FiniteStateMachine stateMachine, Entity entity, string animName, ParryStateData data) : base(stateMachine, entity, animName) { this.data = data; }