private void UnloadParm(List <ParmStruct> parms, SqlCommand cmd) { if (parms != null) { for (int i = 0; i <= parms.Count - 1; i++) { ParmStruct p = parms[i]; p.Value = cmd.Parameters[i].Value; parms[i] = p; } } }
public ParmStruct DispenseParm() { ParmStruct toSend = new ParmStruct(); return(toSend); }
private void BindingParam() { if (ParmPathList != null && ParmPathList.Count > 0) { for (int i = 0; i < ParmPathList.Count; i++) { ParmStruct data = ParmPathList[i]; switch (data.Type) { case ParmType.GameObject: FetchComponent(ref GObjects, data.Name, data.Path, true); break; case ParmType.Transform: FetchComponent(ref Transforms, data.Name, data.Path, true); break; case ParmType.UISprite: FetchComponent(ref UiSprites, data.Name, data.Path); break; case ParmType.UILabel: FetchComponent(ref UiLabels, data.Name, data.Path); break; case ParmType.UIButton: FetchComponent(ref UiButtons, data.Name, data.Path); break; case ParmType.UIInputs: FetchComponent(ref UiInputs, data.Name, data.Path); break; case ParmType.UITexture: FetchComponent(ref UiTextures, data.Name, data.Path); break; case ParmType.TweenAlpha: FetchComponent(ref TweenAlphas, data.Name, data.Path); break; case ParmType.TweenPosition: FetchComponent(ref TweenPositions, data.Name, data.Path); break; case ParmType.UIEventTrigger: FetchComponent(ref UiEventTriggers, data.Name, data.Path); break; case ParmType.DynamicUISprite: FetchComponent(ref DynamicUiSprites, data.Name, data.Path); break; case ParmType.ParticleSystemUIComponent: FetchComponent(ref ParticleSystemUiComponents, data.Name, data.Path); break; case ParmType.CampaignTextureCmp: FetchComponent(ref TextureCmps, data.Name, data.Path); break; case ParmType.ConsecutiveClickCoolTrigger: FetchComponent(ref CoolTriggers, data.Name, data.Path); break; case ParmType.TweenScale: FetchComponent(ref TweenScales, data.Name, data.Path); break; case ParmType.UISlider: FetchComponent(ref UiSliders, data.Name, data.Path); break; case ParmType.UIGrid: FetchComponent(ref UiGrids, data.Name, data.Path); break; case ParmType.UIWidget: FetchComponent(ref UiWidgets, data.Name, data.Path); break; case ParmType.UIScrollView: FetchComponent(ref UiScrollViews, data.Name, data.Path); break; case ParmType.UIDragScrollView: FetchComponent(ref UiDragScrollViews, data.Name, data.Path); break; case ParmType.UIPanel: FetchComponent(ref UiPanels, data.Name, data.Path); break; case ParmType.UIProgressBar: FetchComponent(ref UiProgressBars, data.Name, data.Path); break; case ParmType.BoxCollider: FetchComponent(ref BoxColliders, data.Name, data.Path); break; case ParmType.UIToggle: FetchComponent(ref UiToggles, data.Name, data.Path); break; case ParmType.Camera: FetchComponent(ref Cameras, data.Name, data.Path); break; case ParmType.RenderTexture: FetchComponent(ref RenderTextures, data.Name, data.Path); break; case ParmType.DragEventDispatcher: FetchComponent(ref DragEventDispatchers, data.Name, data.Path); break; case ParmType.UITable: FetchComponent(ref UiTables, data.Name, data.Path); break; case ParmType.UISymbolInput: FetchComponent(ref UiSymbolInputs, data.Name, data.Path); break; } } } }