// Start is called before the first frame update //This function gathers a list of all parking spot locations and instantiates a parked car there, and one random stall is set to be the parking spot. //This script requires all parking locations to be a child of the object this script is attached too. void Start() { if (PhotonNetwork.IsMasterClient) { GetComponent <PhotonView>().RPC("AddCarsToParkingSpots", RpcTarget.All, (int)System.DateTime.Now.Ticks); } PGM = GameObject.Find("ParkingGameManager").GetComponent <ParkingGameManager>(); }
private new void Awake() { base.Awake(); Assert.IsNull(Instance); Instance = this; // Sync Settings UnityEngine.Random.InitState(RoomSettings.Seed); }